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https://github.com/italicsjenga/vello.git
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d94257a7c5
Previously there was a limit of 256k pathtags in a scene, due to the need for multi-dispatch prefix sum for the pathtag monoid. This patch increases the limit to 64M, which ought to be enough for most applications. It works by having 4 dispatches for the pathtag prefix sum: 2 to reduce, then 2 to scan.
41 lines
1.1 KiB
WebGPU Shading Language
41 lines
1.1 KiB
WebGPU Shading Language
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
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// This shader is the second stage of reduction for the pathtag
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// monoid scan, needed when the number of tags is large.
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#import config
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#import pathtag
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@group(0) @binding(0)
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var<storage> reduced_in: array<TagMonoid>;
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@group(0) @binding(1)
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var<storage, read_write> reduced: array<TagMonoid>;
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let LG_WG_SIZE = 8u;
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let WG_SIZE = 256u;
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var<workgroup> sh_scratch: array<TagMonoid, WG_SIZE>;
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@compute @workgroup_size(256)
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fn main(
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@builtin(global_invocation_id) global_id: vec3<u32>,
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@builtin(local_invocation_id) local_id: vec3<u32>,
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) {
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let ix = global_id.x;
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var agg = reduced_in[ix];
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sh_scratch[local_id.x] = agg;
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for (var i = 0u; i < firstTrailingBit(WG_SIZE); i += 1u) {
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workgroupBarrier();
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if local_id.x + (1u << i) < WG_SIZE {
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let other = sh_scratch[local_id.x + (1u << i)];
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agg = combine_tag_monoid(agg, other);
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}
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workgroupBarrier();
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sh_scratch[local_id.x] = agg;
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}
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if local_id.x == 0u {
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reduced[ix >> LG_WG_SIZE] = agg;
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}
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}
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