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https://github.com/italicsjenga/vello.git
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ff4f71ef3c
* add writeable image support to engine * add external resources to engine * update fine to output to a texture * copy over original piet-gpu test scenes * put it all in a pretty (resizable!) window
35 lines
695 B
WebGPU Shading Language
35 lines
695 B
WebGPU Shading Language
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
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struct Config {
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width_in_tiles: u32,
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height_in_tiles: u32,
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target_width: u32,
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target_height: u32,
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n_drawobj: u32,
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n_path: u32,
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n_clip: u32,
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// offsets within scene buffer (in u32 units)
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// Note: this is a difference from piet-gpu, which is in bytes
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pathtag_base: u32,
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pathdata_base: u32,
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drawtag_base: u32,
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drawdata_base: u32,
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transform_base: u32,
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linewidth_base: u32,
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}
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// Geometry of tiles and bins
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let TILE_WIDTH = 16u;
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let TILE_HEIGHT = 16u;
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// Number of tiles per bin
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let N_TILE_X = 16u;
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let N_TILE_Y = 16u;
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//let N_TILE = N_TILE_X * N_TILE_Y;
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let N_TILE = 256u;
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