vello/piet-gpu
Raph Levien 3d422d9243 Allocate segment chunks in slabs
Another speedup might be to special-case when the number of chunks in a
stroke or fill command is 1, then the segment header doesn't need
allocation and memory traffic is reduced. But right now we'll avoid the
complexity.
2020-05-25 12:22:29 -07:00
..
bin Checkpoint parallel output 2020-05-25 12:14:18 -07:00
shader Allocate segment chunks in slabs 2020-05-25 12:22:29 -07:00
src Checkpoint parallel output 2020-05-25 12:14:18 -07:00
Cargo.toml Update to piet 0.13 2020-05-12 08:26:48 -07:00
Ghostscript_Tiger.svg Fills 2020-05-01 19:42:20 -07:00