vello/piet-wgsl/shader/shared/bbox.wgsl
Raph Levien 06ec395b68 Checkpoint coarse rasterization
The bones of coarse rasterization are in place (so far, fills only). Still not suitable for end-to-end (need to generate bounding boxes, among other things), but getting closer.
2022-11-01 13:55:58 -07:00

31 lines
1,007 B
WebGPU Shading Language

// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
// The annotated bounding box for a path. It has been transformed,
// but contains a link to the active transform, mostly for gradients.
struct PathBbox {
x0: u32,
y0: u32,
x1: u32,
y1: u32,
linewidth: f32,
trans_ix: u32,
}
fn bbox_intersect(a: vec4<f32>, b: vec4<f32>) -> vec4<f32> {
return vec4(max(a.xy, b.xy), min(a.zw, b.zw));
}