vello/piet-gpu/shader
Raph Levien 4138f8a516 Optimize clips
Optimize tiles with clip masks that are all-zero or all-one.

Part of #36
2020-11-27 09:30:35 -08:00
..
annotated.h Continuing work on clips 2020-11-20 18:25:27 -08:00
backdrop.comp Continuing work on clips 2020-11-20 18:25:27 -08:00
backdrop.spv Continuing work on clips 2020-11-20 18:25:27 -08:00
binning.comp Continuing work on clips 2020-11-20 18:25:27 -08:00
binning.spv Continuing work on clips 2020-11-20 18:25:27 -08:00
bins.h Continuing work on clips 2020-11-20 18:25:27 -08:00
build.ninja piet-gpu-types: remove unused scene elements 2020-09-27 18:57:53 +02:00
coarse.comp Optimize clips 2020-11-27 09:30:35 -08:00
coarse.spv Optimize clips 2020-11-27 09:30:35 -08:00
elements.comp Continuing work on clips 2020-11-20 18:25:27 -08:00
elements.spv Continuing work on clips 2020-11-20 18:25:27 -08:00
kernel4.comp Scratch buffer for clip stack 2020-11-22 18:14:09 -08:00
kernel4.spv Scratch buffer for clip stack 2020-11-22 18:14:09 -08:00
path_coarse.comp shader: delete more unused code and variables 2020-09-13 13:03:56 +02:00
path_coarse.spv Add transforms and state stack 2020-11-20 18:25:27 -08:00
pathseg.h Start GPU-side flattening 2020-06-09 16:01:47 -07:00
ptcl.h Continuing work on clips 2020-11-20 18:25:27 -08:00
scene.h Continuing work on clips 2020-11-20 18:25:27 -08:00
setup.h shader: introduce a crude setting for adjusting the maximum workgroup size 2020-09-13 13:04:13 +02:00
state.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
tile.h Make fills work 2020-06-05 22:40:44 -07:00
tile_alloc.comp Continuing work on clips 2020-11-20 18:25:27 -08:00
tile_alloc.spv Continuing work on clips 2020-11-20 18:25:27 -08:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00