vello/piet-gpu/shader
Raph Levien 44327fe49f Beginnings of new element pipeline
This successfully renders the tiger; fills and strokes are supported.
Other parts of the imaging model, not yet.

Progress toward #119
2021-12-03 15:33:01 -08:00
..
gen Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
annotated.h Start work on gradients 2021-07-12 06:56:52 -07:00
backdrop.comp Basically get gradients working 2021-08-09 16:16:46 -07:00
backdrop.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
backdrop_lg.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
bbox_clear.comp Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
binning.comp Start work on gradients 2021-07-12 06:56:52 -07:00
binning.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
bins.h all: add optional memory checks 2021-02-15 16:07:45 +01:00
build.ninja Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
coarse.comp Merge branch 'master' into gradient 2021-08-16 10:53:19 -07:00
coarse.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
draw_leaf.comp Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
draw_reduce.comp Add draw object stage 2021-12-02 13:37:16 -08:00
draw_scan.comp Add draw object stage 2021-12-02 13:37:16 -08:00
drawtag.h Add draw object stage 2021-12-02 13:37:16 -08:00
elements.comp Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
elements.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
kernel4.comp piet-gpu/shader: treat memoryBarrierBuffer as a control barrier 2021-08-20 20:41:35 +02:00
kernel4.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
kernel4_idx.spv Remove manual blend stack spilling and rely on scratch memory instead 2021-06-25 17:13:01 +09:00
mem.h avoid non-uniform barrier control flow when exhausting memory 2021-04-20 10:15:29 +02:00
path_coarse.comp Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
path_coarse.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
pathseg.comp Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
pathseg.h collapse FillCubic and StrokeCubic into Cubic with flags for fill mode 2021-03-19 12:50:12 +01:00
pathtag.h Path stream processing 2021-12-01 07:33:24 -08:00
pathtag_reduce.comp Path stream processing 2021-12-01 07:33:24 -08:00
pathtag_scan.comp Path stream processing 2021-12-01 07:33:24 -08:00
ptcl.h Start work on gradients 2021-07-12 06:56:52 -07:00
scene.h Start work on gradients 2021-07-12 06:56:52 -07:00
setup.h Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
state.h ensure consistent path segment transformation 2021-03-19 12:45:23 +01:00
tile.h ensure consistent path segment transformation 2021-03-19 12:45:23 +01:00
tile_alloc.comp Basically get gradients working 2021-08-09 16:16:46 -07:00
tile_alloc.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
transform_leaf.comp Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_reduce.comp Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_scan.comp Path stream processing 2021-12-01 07:33:24 -08:00