mirror of
https://github.com/italicsjenga/vello.git
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44327fe49f
This successfully renders the tiger; fills and strokes are supported. Other parts of the imaging model, not yet. Progress toward #119
200 lines
6.6 KiB
Rust
200 lines
6.6 KiB
Rust
// Copyright 2021 The piet-gpu authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Also licensed under MIT license, at your choice.
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//! Low-level scene encoding.
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use bytemuck::{Pod, Zeroable};
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use piet_gpu_hal::BufWrite;
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use crate::stages::{self, Config, PathEncoder, Transform};
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pub struct Encoder {
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transform_stream: Vec<stages::Transform>,
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tag_stream: Vec<u8>,
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pathseg_stream: Vec<u8>,
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linewidth_stream: Vec<f32>,
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drawobj_stream: Vec<u8>,
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n_path: u32,
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n_pathseg: u32,
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}
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// Currently same as Element, but may change - should become packed.
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const DRAWOBJ_SIZE: usize = 36;
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const TRANSFORM_SIZE: usize = 24;
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const LINEWIDTH_SIZE: usize = 4;
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const PATHSEG_SIZE: usize = 52;
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const BBOX_SIZE: usize = 24;
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const DRAWMONOID_SIZE: usize = 8;
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const ANNOTATED_SIZE: usize = 40;
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// Maybe pull these from the relevant stages? In any case, they may depend
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// on runtime query of GPU (supported workgroup size).
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const TRANSFORM_PART_SIZE: usize = 4096;
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const PATHSEG_PART_SIZE: usize = 2048;
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const DRAWOBJ_PART_SIZE: usize = 4096;
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// These are bytemuck versions of elements currently defined in the
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// Element struct in piet-gpu-types; that's pretty much going away.
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const ELEMENT_FILLCOLOR: u32 = 4;
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
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pub struct FillColor {
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tag: u32,
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rgba_color: u32,
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padding: [u32; 7],
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}
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impl Encoder {
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pub fn new() -> Encoder {
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Encoder {
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transform_stream: vec![Transform::IDENTITY],
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tag_stream: Vec::new(),
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pathseg_stream: Vec::new(),
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linewidth_stream: vec![-1.0],
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drawobj_stream: Vec::new(),
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n_path: 0,
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n_pathseg: 0,
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}
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}
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pub fn path_encoder(&mut self) -> PathEncoder {
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PathEncoder::new(&mut self.tag_stream, &mut self.pathseg_stream)
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}
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pub fn finish_path(&mut self, n_pathseg: u32) {
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self.n_path += 1;
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self.n_pathseg += n_pathseg;
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}
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pub fn transform(&mut self, transform: Transform) {
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self.tag_stream.push(0x20);
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self.transform_stream.push(transform);
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}
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// -1.0 means "fill"
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pub fn linewidth(&mut self, linewidth: f32) {
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self.tag_stream.push(0x40);
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self.linewidth_stream.push(linewidth);
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}
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/// Encode a fill color draw object.
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///
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/// This should be encoded after a path.
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pub fn fill_color(&mut self, rgba_color: u32) {
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let element = FillColor {
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tag: ELEMENT_FILLCOLOR,
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rgba_color,
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..Default::default()
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};
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self.drawobj_stream.extend(bytemuck::bytes_of(&element));
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}
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/// Return a config for the element processing pipeline.
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///
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/// This does not include further pipeline processing. Also returns the
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/// beginning of free memory.
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pub fn stage_config(&self) -> (Config, usize) {
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// Layout of scene buffer
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let n_drawobj = self.n_drawobj();
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let n_drawobj_padded = align_up(n_drawobj, DRAWOBJ_PART_SIZE);
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let trans_offset = n_drawobj_padded * DRAWOBJ_SIZE;
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let n_trans = self.transform_stream.len();
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let n_trans_padded = align_up(n_trans, TRANSFORM_PART_SIZE);
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let linewidth_offset = trans_offset + n_trans_padded * TRANSFORM_SIZE;
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let n_linewidth = self.linewidth_stream.len();
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let pathtag_offset = linewidth_offset + n_linewidth * LINEWIDTH_SIZE;
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let n_pathtag = self.tag_stream.len();
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let n_pathtag_padded = align_up(n_pathtag, PATHSEG_PART_SIZE);
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let pathseg_offset = pathtag_offset + n_pathtag_padded;
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// Layout of memory
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let mut alloc = 0;
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let trans_alloc = alloc;
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alloc += trans_alloc + n_trans_padded * TRANSFORM_SIZE;
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let pathseg_alloc = alloc;
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alloc += pathseg_alloc + self.n_pathseg as usize * PATHSEG_SIZE;
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let bbox_alloc = alloc;
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let n_path = self.n_path as usize;
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alloc += bbox_alloc + n_path * BBOX_SIZE;
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let drawmonoid_alloc = alloc;
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alloc += n_drawobj_padded * DRAWMONOID_SIZE;
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let anno_alloc = alloc;
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alloc += n_drawobj * ANNOTATED_SIZE;
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let config = Config {
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n_elements: n_drawobj as u32,
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n_pathseg: self.n_pathseg,
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pathseg_alloc: pathseg_alloc as u32,
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anno_alloc: anno_alloc as u32,
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trans_alloc: trans_alloc as u32,
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bbox_alloc: bbox_alloc as u32,
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drawmonoid_alloc: drawmonoid_alloc as u32,
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n_trans: n_trans as u32,
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n_path: self.n_path,
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trans_offset: trans_offset as u32,
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linewidth_offset: linewidth_offset as u32,
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pathtag_offset: pathtag_offset as u32,
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pathseg_offset: pathseg_offset as u32,
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..Default::default()
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};
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(config, alloc)
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}
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pub fn write_scene(&self, buf: &mut BufWrite) {
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buf.extend_slice(&self.drawobj_stream);
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let n_drawobj = self.drawobj_stream.len() / DRAWOBJ_SIZE;
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buf.fill_zero(padding(n_drawobj, DRAWOBJ_PART_SIZE) * DRAWOBJ_SIZE);
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buf.extend_slice(&self.transform_stream);
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let n_trans = self.transform_stream.len();
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buf.fill_zero(padding(n_trans, TRANSFORM_PART_SIZE) * TRANSFORM_SIZE);
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buf.extend_slice(&self.linewidth_stream);
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buf.extend_slice(&self.tag_stream);
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let n_pathtag = self.tag_stream.len();
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buf.fill_zero(padding(n_pathtag, PATHSEG_PART_SIZE));
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buf.extend_slice(&self.pathseg_stream);
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}
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/// The number of elements in the draw object stream.
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pub(crate) fn n_drawobj(&self) -> usize {
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self.drawobj_stream.len() / DRAWOBJ_SIZE
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}
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/// The number of paths.
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pub(crate) fn n_path(&self) -> u32 {
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self.n_path
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}
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/// The number of path segments.
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pub(crate) fn n_pathseg(&self) -> u32 {
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self.n_pathseg
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}
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pub(crate) fn n_transform(&self) -> usize {
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self.transform_stream.len()
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}
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}
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fn align_up(x: usize, align: usize) -> usize {
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debug_assert!(align.is_power_of_two());
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(x + align - 1) & !(align - 1)
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}
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fn padding(x: usize, align: usize) -> usize {
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x.wrapping_neg() & (align - 1)
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}
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