vello/piet-gpu/shader/kernel4.comp
Elias Naur a5b6bda941 add support for element flags to shaders
Commit 9afa9b86b6 added Rust support for
encoding flags into elements. This change adds support to shaders by
introducing variant tag structs:

struct VariantTag {
    uint tag;
    uint flags;
}

and returning them from Variant_tag functions.

It also adds a flags argument to write functions for enum variants that
include TagFlags.

No functionality changes.

Updates #70

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-19 12:50:12 +01:00

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// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// This is "kernel 4" in a 4-kernel pipeline. It renders the commands
// in the per-tile command list to an image.
// Right now, this kernel stores the image in a buffer, but a better
// plan is to use a texture. This is because of limited support.
#version 450
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_nonuniform_qualifier : enable
#include "mem.h"
#include "setup.h"
#define CHUNK 8
#define CHUNK_DY (TILE_HEIGHT_PX / CHUNK)
layout(local_size_x = TILE_WIDTH_PX, local_size_y = CHUNK_DY) in;
layout(set = 0, binding = 1) readonly buffer ConfigBuf {
Config conf;
};
layout(rgba8, set = 0, binding = 2) uniform writeonly image2D image;
#if GL_EXT_nonuniform_qualifier
layout(rgba8, set = 0, binding = 3) uniform readonly image2D images[];
#else
layout(rgba8, set = 0, binding = 3) uniform readonly image2D images[1];
#endif
#include "ptcl.h"
#include "tile.h"
#define BLEND_STACK_SIZE 4
// Layout of a clip scratch frame:
// Each frame is WIDTH * HEIGHT 32-bit words, then a link reference.
// Link offset and frame size in 32-bit words.
#define CLIP_LINK_OFFSET (TILE_WIDTH_PX * TILE_HEIGHT_PX)
#define CLIP_BUF_SIZE (CLIP_LINK_OFFSET + 1)
shared MallocResult sh_clip_alloc;
// Allocate a scratch buffer for clipping.
MallocResult alloc_clip_buf(uint link) {
if (gl_LocalInvocationID.x == 0 && gl_LocalInvocationID.y == 0) {
MallocResult m = malloc(CLIP_BUF_SIZE * 4);
if (!m.failed) {
write_mem(m.alloc, (m.alloc.offset >> 2) + CLIP_LINK_OFFSET, link);
}
sh_clip_alloc = m;
}
barrier();
return sh_clip_alloc;
}
// Calculate coverage based on backdrop + coverage of each line segment
float[CHUNK] computeArea(vec2 xy, int backdrop, uint tile_ref) {
// Probably better to store as float, but conversion is no doubt cheap.
float area[CHUNK];
for (uint k = 0; k < CHUNK; k++) area[k] = float(backdrop);
TileSegRef tile_seg_ref = TileSegRef(tile_ref);
do {
TileSeg seg = TileSeg_read(new_alloc(tile_seg_ref.offset, TileSeg_size), tile_seg_ref);
for (uint k = 0; k < CHUNK; k++) {
vec2 my_xy = vec2(xy.x, xy.y + float(k * CHUNK_DY));
vec2 start = seg.origin - my_xy;
vec2 end = start + seg.vector;
vec2 window = clamp(vec2(start.y, end.y), 0.0, 1.0);
if (window.x != window.y) {
vec2 t = (window - start.y) / seg.vector.y;
vec2 xs = vec2(mix(start.x, end.x, t.x), mix(start.x, end.x, t.y));
float xmin = min(min(xs.x, xs.y), 1.0) - 1e-6;
float xmax = max(xs.x, xs.y);
float b = min(xmax, 1.0);
float c = max(b, 0.0);
float d = max(xmin, 0.0);
float a = (b + 0.5 * (d * d - c * c) - xmin) / (xmax - xmin);
area[k] += a * (window.x - window.y);
}
area[k] += sign(seg.vector.x) * clamp(my_xy.y - seg.y_edge + 1.0, 0.0, 1.0);
}
tile_seg_ref = seg.next;
} while (tile_seg_ref.offset != 0);
for (uint k = 0; k < CHUNK; k++) {
area[k] = min(abs(area[k]), 1.0);
}
return area;
}
vec3 tosRGB(vec3 rgb) {
bvec3 cutoff = greaterThanEqual(rgb, vec3(0.0031308));
vec3 below = vec3(12.92)*rgb;
vec3 above = vec3(1.055)*pow(rgb, vec3(0.41666)) - vec3(0.055);
return mix(below, above, cutoff);
}
vec3 fromsRGB(vec3 srgb) {
// Formula from EXT_sRGB.
bvec3 cutoff = greaterThanEqual(srgb, vec3(0.04045));
vec3 below = srgb/vec3(12.92);
vec3 above = pow((srgb + vec3(0.055))/vec3(1.055), vec3(2.4));
return mix(below, above, cutoff);
}
// unpacksRGB unpacks a color in the sRGB color space to a vec4 in the linear color
// space.
vec4 unpacksRGB(uint srgba) {
vec4 color = unpackUnorm4x8(srgba).wzyx;
return vec4(fromsRGB(color.rgb), color.a);
}
// packsRGB packs a color in the linear color space into its 8-bit sRGB equivalent.
uint packsRGB(vec4 rgba) {
rgba = vec4(tosRGB(rgba.rgb), rgba.a);
return packUnorm4x8(rgba.wzyx);
}
vec4[CHUNK] fillImage(uvec2 xy, CmdSolidImage cmd_img) {
vec4 rgba[CHUNK];
for (uint i = 0; i < CHUNK; i++) {
ivec2 uv = ivec2(xy.x, xy.y + i * CHUNK_DY) + cmd_img.offset;
#ifdef ENABLE_IMAGE_INDICES
vec4 fg_rgba = imageLoad(images[cmd_img.index], uv);
#else
vec4 fg_rgba = imageLoad(images[0], uv);
#endif
fg_rgba.rgb = fromsRGB(fg_rgba.rgb);
rgba[i] = fg_rgba;
}
return rgba;
}
void main() {
if (mem_error != NO_ERROR) {
return;
}
uint tile_ix = gl_WorkGroupID.y * conf.width_in_tiles + gl_WorkGroupID.x;
Alloc cmd_alloc = slice_mem(conf.ptcl_alloc, tile_ix * PTCL_INITIAL_ALLOC, PTCL_INITIAL_ALLOC);
CmdRef cmd_ref = CmdRef(cmd_alloc.offset);
uvec2 xy_uint = uvec2(gl_GlobalInvocationID.x, gl_LocalInvocationID.y + TILE_HEIGHT_PX * gl_WorkGroupID.y);
vec2 xy = vec2(xy_uint);
vec3 rgb[CHUNK];
float mask[CHUNK];
uint blend_stack[BLEND_STACK_SIZE][CHUNK];
uint blend_spill = 0;
uint blend_sp = 0;
Alloc clip_tos = new_alloc(0, 0);
for (uint i = 0; i < CHUNK; i++) {
rgb[i] = vec3(0.5);
#ifdef ENABLE_IMAGE_INDICES
if (xy_uint.x < 1024 && xy_uint.y < 1024) {
rgb[i] = imageLoad(images[gl_WorkGroupID.x / 64], ivec2(xy_uint.x, xy_uint.y + CHUNK_DY * i)/4).rgb;
}
#endif
mask[i] = 1.0;
}
while (true) {
uint tag = Cmd_tag(cmd_alloc, cmd_ref).tag;
if (tag == Cmd_End) {
break;
}
switch (tag) {
case Cmd_Stroke:
// Calculate distance field from all the line segments in this tile.
CmdStroke stroke = Cmd_Stroke_read(cmd_alloc, cmd_ref);
float df[CHUNK];
for (uint k = 0; k < CHUNK; k++) df[k] = 1e9;
TileSegRef tile_seg_ref = TileSegRef(stroke.tile_ref);
do {
TileSeg seg = TileSeg_read(new_alloc(tile_seg_ref.offset, TileSeg_size), tile_seg_ref);
vec2 line_vec = seg.vector;
for (uint k = 0; k < CHUNK; k++) {
vec2 dpos = xy + vec2(0.5, 0.5) - seg.origin;
dpos.y += float(k * CHUNK_DY);
float t = clamp(dot(line_vec, dpos) / dot(line_vec, line_vec), 0.0, 1.0);
df[k] = min(df[k], length(line_vec * t - dpos));
}
tile_seg_ref = seg.next;
} while (tile_seg_ref.offset != 0);
vec4 fg_rgba = unpacksRGB(stroke.rgba_color);
for (uint k = 0; k < CHUNK; k++) {
float alpha = clamp(stroke.half_width + 0.5 - df[k], 0.0, 1.0);
rgb[k] = mix(rgb[k], fg_rgba.rgb, mask[k] * alpha * fg_rgba.a);
}
break;
case Cmd_Fill:
CmdFill fill = Cmd_Fill_read(cmd_alloc, cmd_ref);
float area[CHUNK];
area = computeArea(xy, fill.backdrop, fill.tile_ref);
fg_rgba = unpacksRGB(fill.rgba_color);
for (uint k = 0; k < CHUNK; k++) {
rgb[k] = mix(rgb[k], fg_rgba.rgb, mask[k] * area[k] * fg_rgba.a);
}
break;
case Cmd_FillImage:
CmdFillImage fill_img = Cmd_FillImage_read(cmd_alloc, cmd_ref);
area = computeArea(xy, fill_img.backdrop, fill_img.tile_ref);
vec4 rgba[CHUNK] = fillImage(xy_uint, CmdSolidImage(fill_img.index, fill_img.offset));
for (uint k = 0; k < CHUNK; k++) {
rgb[k] = mix(rgb[k], rgba[k].rgb, mask[k] * area[k] * rgba[k].a);
}
break;
case Cmd_BeginClip:
case Cmd_BeginSolidClip:
uint blend_slot = blend_sp % BLEND_STACK_SIZE;
if (blend_sp == blend_spill + BLEND_STACK_SIZE) {
// spill to scratch buffer
MallocResult m = alloc_clip_buf(clip_tos.offset);
if (m.failed) {
return;
}
clip_tos = m.alloc;
uint base_ix = (clip_tos.offset >> 2) + gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_LocalInvocationID.y;
for (uint k = 0; k < CHUNK; k++) {
write_mem(clip_tos, base_ix + k * TILE_WIDTH_PX * CHUNK_DY, blend_stack[blend_slot][k]);
}
blend_spill++;
}
if (tag == Cmd_BeginClip) {
CmdBeginClip begin_clip = Cmd_BeginClip_read(cmd_alloc, cmd_ref);
area = computeArea(xy, begin_clip.backdrop, begin_clip.tile_ref);
for (uint k = 0; k < CHUNK; k++) {
blend_stack[blend_slot][k] = packsRGB(vec4(rgb[k], clamp(abs(area[k]), 0.0, 1.0)));
}
} else {
CmdBeginSolidClip begin_solid_clip = Cmd_BeginSolidClip_read(cmd_alloc, cmd_ref);
float solid_alpha = begin_solid_clip.alpha;
for (uint k = 0; k < CHUNK; k++) {
blend_stack[blend_slot][k] = packsRGB(vec4(rgb[k], solid_alpha));
}
}
blend_sp++;
break;
case Cmd_EndClip:
CmdEndClip end_clip = Cmd_EndClip_read(cmd_alloc, cmd_ref);
blend_slot = (blend_sp - 1) % BLEND_STACK_SIZE;
if (blend_sp == blend_spill) {
uint base_ix = (clip_tos.offset >> 2) + gl_LocalInvocationID.x + TILE_WIDTH_PX * gl_LocalInvocationID.y;
for (uint k = 0; k < CHUNK; k++) {
blend_stack[blend_slot][k] = read_mem(clip_tos, base_ix + k * TILE_WIDTH_PX * CHUNK_DY);
}
clip_tos.offset = read_mem(clip_tos, (clip_tos.offset >> 2) + CLIP_LINK_OFFSET);
blend_spill--;
}
blend_sp--;
for (uint k = 0; k < CHUNK; k++) {
vec4 rgba = unpacksRGB(blend_stack[blend_slot][k]);
rgb[k] = mix(rgba.rgb, rgb[k], end_clip.alpha * rgba.a);
}
break;
case Cmd_Solid:
CmdSolid solid = Cmd_Solid_read(cmd_alloc, cmd_ref);
fg_rgba = unpacksRGB(solid.rgba_color);
for (uint k = 0; k < CHUNK; k++) {
rgb[k] = mix(rgb[k], fg_rgba.rgb, mask[k] * fg_rgba.a);
}
break;
case Cmd_SolidImage:
CmdSolidImage solid_img = Cmd_SolidImage_read(cmd_alloc, cmd_ref);
rgba = fillImage(xy_uint, solid_img);
for (uint k = 0; k < CHUNK; k++) {
rgb[k] = mix(rgb[k], rgba[k].rgb, mask[k] * rgba[k].a);
}
break;
case Cmd_Jump:
cmd_ref = CmdRef(Cmd_Jump_read(cmd_alloc, cmd_ref).new_ref);
cmd_alloc.offset = cmd_ref.offset;
continue;
}
cmd_ref.offset += Cmd_size;
}
for (uint i = 0; i < CHUNK; i++) {
imageStore(image, ivec2(xy_uint.x, xy_uint.y + CHUNK_DY * i), vec4(tosRGB(rgb[i]), 1.0));
}
}