vello/piet-gpu/shader/gen
Raph Levien 47f8812e2f Start work on new element pipeline
There's a bit of reorganizing as well. Shader stages are made available
from piet-gpu to the test rig, config is now a proper structure
(marshaled with bytemuck).

This commit just has the transform stage, which is a simple monoid scan
of affine transforms.

Progress toward #119
2021-11-24 08:01:43 -08:00
..
transform_leaf.dxil Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_leaf.hlsl Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_leaf.msl Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_leaf.spv Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_reduce.dxil Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_reduce.hlsl Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_reduce.msl Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_reduce.spv Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_root.dxil Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_root.hlsl Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_root.msl Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_root.spv Start work on new element pipeline 2021-11-24 08:01:43 -08:00