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https://github.com/italicsjenga/vello.git
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5851ef1417
This checkpoint loads the shaders for full rendering, but there's a bunch of stuff still needing to be done.
46 lines
1.2 KiB
GLSL
46 lines
1.2 KiB
GLSL
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Also licensed under MIT license, at your choice.
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#import config
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@group(0) @binding(0)
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var<storage> config: Config;
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struct PathBbox {
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x0: i32,
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y0: i32,
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x1: i32,
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y1: i32,
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linewidth: f32,
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trans_ix: u32,
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}
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@group(0) @binding(1)
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var<storage, read_write> path_bboxes: array<PathBbox>;
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@compute @workgroup_size(256)
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fn main(
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@builtin(global_invocation_id) global_id: vec3<u32>,
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) {
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let ix = global_id.x;
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if ix < config.n_path {
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path_bboxes[ix].x0 = 0x7fffffff;
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path_bboxes[ix].y0 = 0x7fffffff;
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path_bboxes[ix].x1 = -0x80000000;
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path_bboxes[ix].y1 = -0x80000000;
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}
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}
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