mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-09 20:31:29 +11:00
841 lines
29 KiB
Rust
841 lines
29 KiB
Rust
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Also licensed under MIT license, at your choice.
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use std::{
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borrow::Cow,
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collections::{hash_map::Entry, HashMap, HashSet},
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num::NonZeroU64,
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sync::atomic::{AtomicU64, Ordering},
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};
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use wgpu::{
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BindGroup, BindGroupLayout, Buffer, BufferUsages, ComputePipeline, Device, Queue, Texture,
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TextureAspect, TextureUsages, TextureView, TextureViewDimension,
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};
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pub type Error = Box<dyn std::error::Error>;
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#[derive(Clone, Copy)]
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pub struct ShaderId(usize);
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#[derive(Clone, Copy, PartialEq, Eq, Hash)]
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pub struct Id(NonZeroU64);
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static ID_COUNTER: AtomicU64 = AtomicU64::new(0);
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pub struct Engine {
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shaders: Vec<Shader>,
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pool: ResourcePool,
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bind_map: BindMap,
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downloads: HashMap<Id, Buffer>,
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}
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struct Shader {
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pipeline: ComputePipeline,
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bind_group_layout: BindGroupLayout,
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}
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#[derive(Default)]
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pub struct Recording {
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commands: Vec<Command>,
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}
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#[derive(Clone, Copy)]
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pub struct BufProxy {
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size: u64,
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id: Id,
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name: &'static str,
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}
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#[derive(Copy, Clone, PartialEq, Eq)]
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pub enum ImageFormat {
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Rgba8,
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Bgra8,
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}
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#[derive(Clone, Copy)]
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pub struct ImageProxy {
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width: u32,
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height: u32,
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format: ImageFormat,
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id: Id,
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}
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#[derive(Clone, Copy)]
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pub enum ResourceProxy {
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Buf(BufProxy),
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Image(ImageProxy),
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}
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pub enum ExternalResource<'a> {
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Buf(BufProxy, &'a Buffer),
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Image(ImageProxy, &'a TextureView),
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}
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pub enum Command {
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Upload(BufProxy, Vec<u8>),
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UploadUniform(BufProxy, Vec<u8>),
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UploadImage(ImageProxy, Vec<u8>),
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WriteImage(ImageProxy, [u32; 4], Vec<u8>),
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// Discussion question: third argument is vec of resources?
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// Maybe use tricks to make more ergonomic?
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// Alternative: provide bufs & images as separate sequences
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Dispatch(ShaderId, (u32, u32, u32), Vec<ResourceProxy>),
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Download(BufProxy),
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Clear(BufProxy, u64, Option<NonZeroU64>),
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FreeBuf(BufProxy),
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FreeImage(ImageProxy),
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}
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/// The type of resource that will be bound to a slot in a shader.
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub enum BindType {
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/// A storage buffer with read/write access.
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Buffer,
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/// A storage buffer with read only access.
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BufReadOnly,
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/// A small storage buffer to be used as uniforms.
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Uniform,
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/// A storage image.
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Image(ImageFormat),
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/// A storage image with read only access.
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ImageRead(ImageFormat),
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// TODO: Uniform, Sampler, maybe others
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}
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struct BindMapBuffer {
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buffer: Buffer,
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#[cfg_attr(not(feature = "buffer_labels"), allow(unused))]
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label: &'static str,
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}
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#[derive(Default)]
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struct BindMap {
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buf_map: HashMap<Id, BindMapBuffer>,
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image_map: HashMap<Id, (Texture, TextureView)>,
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}
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#[derive(Hash, PartialEq, Eq)]
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struct BufferProperties {
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size: u64,
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usages: BufferUsages,
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#[cfg(feature = "buffer_labels")]
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name: &'static str,
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}
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#[derive(Default)]
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struct ResourcePool {
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bufs: HashMap<BufferProperties, Vec<Buffer>>,
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}
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impl Engine {
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pub fn new() -> Engine {
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Engine {
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shaders: vec![],
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pool: Default::default(),
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bind_map: Default::default(),
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downloads: Default::default(),
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}
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}
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/// Add a shader.
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///
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/// This function is somewhat limited, it doesn't apply a label, only allows one bind group,
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/// doesn't support push constants, and entry point is hardcoded as "main".
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///
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/// Maybe should do template instantiation here? But shader compilation pipeline feels maybe
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/// a bit separate.
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pub fn add_shader(
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&mut self,
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device: &Device,
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label: &'static str,
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wgsl: Cow<'static, str>,
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layout: &[BindType],
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) -> Result<ShaderId, Error> {
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let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some(label),
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source: wgpu::ShaderSource::Wgsl(wgsl),
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});
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let entries = layout
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.iter()
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.enumerate()
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.map(|(i, bind_type)| match bind_type {
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BindType::Buffer | BindType::BufReadOnly => wgpu::BindGroupLayoutEntry {
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binding: i as u32,
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visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Storage {
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read_only: *bind_type == BindType::BufReadOnly,
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},
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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},
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BindType::Uniform => wgpu::BindGroupLayoutEntry {
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binding: i as u32,
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visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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},
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BindType::Image(format) | BindType::ImageRead(format) => {
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wgpu::BindGroupLayoutEntry {
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binding: i as u32,
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visibility: wgpu::ShaderStages::COMPUTE,
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ty: if *bind_type == BindType::ImageRead(*format) {
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wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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}
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} else {
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wgpu::BindingType::StorageTexture {
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access: wgpu::StorageTextureAccess::WriteOnly,
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format: format.to_wgpu(),
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view_dimension: wgpu::TextureViewDimension::D2,
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}
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},
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count: None,
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}
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}
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})
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.collect::<Vec<_>>();
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &entries,
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});
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let compute_pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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});
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let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
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label: Some(label),
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layout: Some(&compute_pipeline_layout),
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module: &shader_module,
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entry_point: "main",
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});
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let shader = Shader {
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pipeline,
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bind_group_layout,
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};
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let id = self.shaders.len();
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self.shaders.push(shader);
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Ok(ShaderId(id))
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}
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pub fn run_recording(
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&mut self,
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device: &Device,
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queue: &Queue,
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recording: &Recording,
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external_resources: &[ExternalResource],
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) -> Result<(), Error> {
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let mut free_bufs: HashSet<Id> = Default::default();
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let mut free_images: HashSet<Id> = Default::default();
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let mut encoder = device.create_command_encoder(&Default::default());
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for command in &recording.commands {
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match command {
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Command::Upload(buf_proxy, bytes) => {
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let usage =
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BufferUsages::COPY_SRC | BufferUsages::COPY_DST | BufferUsages::STORAGE;
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let buf = self
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.pool
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.get_buf(buf_proxy.size, buf_proxy.name, usage, device);
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// TODO: if buffer is newly created, might be better to make it mapped at creation
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// and copy. However, we expect reuse will be most common.
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queue.write_buffer(&buf, 0, bytes);
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self.bind_map.insert_buf(buf_proxy, buf);
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}
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Command::UploadUniform(buf_proxy, bytes) => {
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let usage = BufferUsages::UNIFORM | BufferUsages::COPY_DST;
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// Same consideration as above
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let buf = self
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.pool
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.get_buf(buf_proxy.size, buf_proxy.name, usage, device);
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queue.write_buffer(&buf, 0, bytes);
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self.bind_map.insert_buf(buf_proxy, buf);
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}
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Command::UploadImage(image_proxy, bytes) => {
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let format = image_proxy.format.to_wgpu();
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let block_size = format
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.block_size(None)
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.expect("ImageFormat must have a valid block size");
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: image_proxy.width,
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height: image_proxy.height,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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format,
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view_formats: &[],
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});
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let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
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label: None,
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dimension: Some(TextureViewDimension::D2),
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aspect: TextureAspect::All,
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mip_level_count: None,
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base_mip_level: 0,
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base_array_layer: 0,
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array_layer_count: None,
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format: Some(format),
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});
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queue.write_texture(
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wgpu::ImageCopyTexture {
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texture: &texture,
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mip_level: 0,
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origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
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aspect: TextureAspect::All,
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},
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bytes,
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wgpu::ImageDataLayout {
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offset: 0,
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bytes_per_row: Some(image_proxy.width * block_size),
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rows_per_image: None,
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},
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wgpu::Extent3d {
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width: image_proxy.width,
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height: image_proxy.height,
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depth_or_array_layers: 1,
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},
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);
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self.bind_map
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.insert_image(image_proxy.id, texture, texture_view)
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}
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Command::WriteImage(proxy, [x, y, width, height], data) => {
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if let Ok((texture, _)) = self.bind_map.get_or_create_image(*proxy, device) {
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let format = proxy.format.to_wgpu();
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let block_size = format
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.block_size(None)
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.expect("ImageFormat must have a valid block size");
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queue.write_texture(
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wgpu::ImageCopyTexture {
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texture,
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mip_level: 0,
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origin: wgpu::Origin3d { x: *x, y: *y, z: 0 },
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aspect: TextureAspect::All,
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},
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&data[..],
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wgpu::ImageDataLayout {
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offset: 0,
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bytes_per_row: Some(*width * block_size),
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rows_per_image: None,
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},
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wgpu::Extent3d {
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width: *width,
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height: *height,
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depth_or_array_layers: 1,
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},
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);
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}
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}
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Command::Dispatch(shader_id, wg_size, bindings) => {
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// println!("dispatching {:?} with {} bindings", wg_size, bindings.len());
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let shader = &self.shaders[shader_id.0];
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let bind_group = self.bind_map.create_bind_group(
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device,
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&shader.bind_group_layout,
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bindings,
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external_resources,
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&mut self.pool,
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)?;
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let mut cpass = encoder.begin_compute_pass(&Default::default());
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cpass.set_pipeline(&shader.pipeline);
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cpass.set_bind_group(0, &bind_group, &[]);
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cpass.dispatch_workgroups(wg_size.0, wg_size.1, wg_size.2);
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}
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Command::Download(proxy) => {
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let src_buf = self
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.bind_map
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.buf_map
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.get(&proxy.id)
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.ok_or("buffer not in map")?;
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let usage = BufferUsages::MAP_READ | BufferUsages::COPY_DST;
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let buf = self.pool.get_buf(proxy.size, "download", usage, device);
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encoder.copy_buffer_to_buffer(&src_buf.buffer, 0, &buf, 0, proxy.size);
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self.downloads.insert(proxy.id, buf);
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}
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Command::Clear(proxy, offset, size) => {
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let buffer = self
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.bind_map
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.get_or_create(*proxy, device, &mut self.pool)?;
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#[cfg(not(target_arch = "wasm32"))]
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encoder.clear_buffer(buffer, *offset, *size);
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#[cfg(target_arch = "wasm32")]
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{
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// TODO: remove this workaround when wgpu implements clear_buffer
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// Also note: semantics are wrong, it's queue order rather than encoder.
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let size = match size {
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Some(size) => size.get(),
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None => proxy.size,
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};
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let zeros = vec![0; size as usize];
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queue.write_buffer(buffer, *offset, &zeros);
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}
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}
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Command::FreeBuf(proxy) => {
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free_bufs.insert(proxy.id);
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}
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Command::FreeImage(proxy) => {
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free_images.insert(proxy.id);
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}
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}
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}
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queue.submit(Some(encoder.finish()));
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for id in free_bufs {
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if let Some(buf) = self.bind_map.buf_map.remove(&id) {
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let props = BufferProperties {
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size: buf.buffer.size(),
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usages: buf.buffer.usage(),
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#[cfg(feature = "buffer_labels")]
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name: buf.label,
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};
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self.pool.bufs.entry(props).or_default().push(buf.buffer);
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}
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}
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for id in free_images {
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if let Some((texture, view)) = self.bind_map.image_map.remove(&id) {
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// TODO: have a pool to avoid needless re-allocation
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drop(texture);
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drop(view);
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}
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}
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Ok(())
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}
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pub fn get_download(&self, buf: BufProxy) -> Option<&Buffer> {
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self.downloads.get(&buf.id)
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}
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pub fn free_download(&mut self, buf: BufProxy) {
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self.downloads.remove(&buf.id);
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}
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}
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impl Recording {
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pub fn push(&mut self, cmd: Command) {
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self.commands.push(cmd);
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}
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pub fn upload(&mut self, name: &'static str, data: impl Into<Vec<u8>>) -> BufProxy {
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let data = data.into();
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let buf_proxy = BufProxy::new(data.len() as u64, name);
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self.push(Command::Upload(buf_proxy, data));
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buf_proxy
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}
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pub fn upload_uniform(&mut self, name: &'static str, data: impl Into<Vec<u8>>) -> BufProxy {
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let data = data.into();
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let buf_proxy = BufProxy::new(data.len() as u64, name);
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self.push(Command::UploadUniform(buf_proxy, data));
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buf_proxy
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}
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pub fn upload_image(
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&mut self,
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width: u32,
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height: u32,
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format: ImageFormat,
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data: impl Into<Vec<u8>>,
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) -> ImageProxy {
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let data = data.into();
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let image_proxy = ImageProxy::new(width, height, format);
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self.push(Command::UploadImage(image_proxy, data));
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image_proxy
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}
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pub fn write_image(
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&mut self,
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image: ImageProxy,
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x: u32,
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y: u32,
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width: u32,
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height: u32,
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data: impl Into<Vec<u8>>,
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) {
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let data = data.into();
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self.push(Command::WriteImage(image, [x, y, width, height], data));
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}
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pub fn dispatch<R>(&mut self, shader: ShaderId, wg_size: (u32, u32, u32), resources: R)
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where
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R: IntoIterator,
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R::Item: Into<ResourceProxy>,
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{
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self.push(Command::Dispatch(
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shader,
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wg_size,
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resources.into_iter().map(|r| r.into()).collect(),
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));
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}
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/// Prepare a buffer for downloading.
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///
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/// Currently this copies to a download buffer. The original buffer can be freed
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/// immediately after.
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pub fn download(&mut self, buf: BufProxy) {
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self.push(Command::Download(buf));
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}
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pub fn clear_all(&mut self, buf: BufProxy) {
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self.push(Command::Clear(buf, 0, None));
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}
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pub fn free_buf(&mut self, buf: BufProxy) {
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self.push(Command::FreeBuf(buf));
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}
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pub fn free_image(&mut self, image: ImageProxy) {
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self.push(Command::FreeImage(image));
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}
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pub fn free_resource(&mut self, resource: ResourceProxy) {
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match resource {
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ResourceProxy::Buf(buf) => self.free_buf(buf),
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ResourceProxy::Image(image) => self.free_image(image),
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}
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}
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}
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|
|
impl BufProxy {
|
|
pub fn new(size: u64, name: &'static str) -> Self {
|
|
let id = Id::next();
|
|
BufProxy {
|
|
id,
|
|
size: size.max(16),
|
|
name,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ImageFormat {
|
|
pub fn to_wgpu(self) -> wgpu::TextureFormat {
|
|
match self {
|
|
Self::Rgba8 => wgpu::TextureFormat::Rgba8Unorm,
|
|
Self::Bgra8 => wgpu::TextureFormat::Bgra8Unorm,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ImageProxy {
|
|
pub fn new(width: u32, height: u32, format: ImageFormat) -> Self {
|
|
let id = Id::next();
|
|
ImageProxy {
|
|
width,
|
|
height,
|
|
format,
|
|
id,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ResourceProxy {
|
|
pub fn new_buf(size: u64, name: &'static str) -> Self {
|
|
Self::Buf(BufProxy::new(size, name))
|
|
}
|
|
|
|
pub fn new_image(width: u32, height: u32, format: ImageFormat) -> Self {
|
|
Self::Image(ImageProxy::new(width, height, format))
|
|
}
|
|
|
|
pub fn as_buf(&self) -> Option<&BufProxy> {
|
|
match self {
|
|
Self::Buf(proxy) => Some(proxy),
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
pub fn as_image(&self) -> Option<&ImageProxy> {
|
|
match self {
|
|
Self::Image(proxy) => Some(proxy),
|
|
_ => None,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<BufProxy> for ResourceProxy {
|
|
fn from(value: BufProxy) -> Self {
|
|
Self::Buf(value)
|
|
}
|
|
}
|
|
|
|
impl From<ImageProxy> for ResourceProxy {
|
|
fn from(value: ImageProxy) -> Self {
|
|
Self::Image(value)
|
|
}
|
|
}
|
|
|
|
impl Id {
|
|
pub fn next() -> Id {
|
|
let val = ID_COUNTER.fetch_add(1, Ordering::Relaxed);
|
|
// could use new_unchecked
|
|
Id(NonZeroU64::new(val + 1).unwrap())
|
|
}
|
|
}
|
|
|
|
impl BindMap {
|
|
fn insert_buf(&mut self, proxy: &BufProxy, buffer: Buffer) {
|
|
self.buf_map.insert(
|
|
proxy.id,
|
|
BindMapBuffer {
|
|
buffer,
|
|
label: proxy.name,
|
|
},
|
|
);
|
|
}
|
|
|
|
fn insert_image(&mut self, id: Id, image: Texture, image_view: TextureView) {
|
|
self.image_map.insert(id, (image, image_view));
|
|
}
|
|
|
|
fn create_bind_group(
|
|
&mut self,
|
|
device: &Device,
|
|
layout: &BindGroupLayout,
|
|
bindings: &[ResourceProxy],
|
|
external_resources: &[ExternalResource],
|
|
pool: &mut ResourcePool,
|
|
) -> Result<BindGroup, Error> {
|
|
// These functions are ugly and linear, but the remap array should generally be
|
|
// small. Should find a better solution for this.
|
|
fn find_buf<'a>(
|
|
resources: &[ExternalResource<'a>],
|
|
proxy: &BufProxy,
|
|
) -> Option<&'a Buffer> {
|
|
for resource in resources {
|
|
match resource {
|
|
ExternalResource::Buf(p, buf) if p.id == proxy.id => {
|
|
return Some(buf);
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
None
|
|
}
|
|
fn find_image<'a>(
|
|
resources: &[ExternalResource<'a>],
|
|
proxy: &ImageProxy,
|
|
) -> Option<&'a TextureView> {
|
|
for resource in resources {
|
|
match resource {
|
|
ExternalResource::Image(p, view) if p.id == proxy.id => {
|
|
return Some(view);
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
None
|
|
}
|
|
for proxy in bindings {
|
|
match proxy {
|
|
ResourceProxy::Buf(proxy) => {
|
|
if find_buf(external_resources, proxy).is_some() {
|
|
continue;
|
|
}
|
|
if let Entry::Vacant(v) = self.buf_map.entry(proxy.id) {
|
|
let usage =
|
|
BufferUsages::COPY_SRC | BufferUsages::COPY_DST | BufferUsages::STORAGE;
|
|
let buf = pool.get_buf(proxy.size, proxy.name, usage, device);
|
|
v.insert(BindMapBuffer {
|
|
buffer: buf,
|
|
label: proxy.name,
|
|
});
|
|
}
|
|
}
|
|
ResourceProxy::Image(proxy) => {
|
|
if find_image(external_resources, proxy).is_some() {
|
|
continue;
|
|
}
|
|
if let Entry::Vacant(v) = self.image_map.entry(proxy.id) {
|
|
let format = proxy.format.to_wgpu();
|
|
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
|
label: None,
|
|
size: wgpu::Extent3d {
|
|
width: proxy.width,
|
|
height: proxy.height,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
mip_level_count: 1,
|
|
sample_count: 1,
|
|
dimension: wgpu::TextureDimension::D2,
|
|
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
|
|
format,
|
|
view_formats: &[],
|
|
});
|
|
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
|
|
label: None,
|
|
dimension: Some(TextureViewDimension::D2),
|
|
aspect: TextureAspect::All,
|
|
mip_level_count: None,
|
|
base_mip_level: 0,
|
|
base_array_layer: 0,
|
|
array_layer_count: None,
|
|
format: Some(proxy.format.to_wgpu()),
|
|
});
|
|
v.insert((texture, texture_view));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
let entries = bindings
|
|
.iter()
|
|
.enumerate()
|
|
.map(|(i, proxy)| match proxy {
|
|
ResourceProxy::Buf(proxy) => {
|
|
let buf = find_buf(external_resources, proxy)
|
|
.or_else(|| self.buf_map.get(&proxy.id).map(|buf| &buf.buffer))
|
|
.unwrap();
|
|
Ok(wgpu::BindGroupEntry {
|
|
binding: i as u32,
|
|
resource: buf.as_entire_binding(),
|
|
})
|
|
}
|
|
ResourceProxy::Image(proxy) => {
|
|
let view = find_image(external_resources, proxy)
|
|
.or_else(|| self.image_map.get(&proxy.id).map(|v| &v.1))
|
|
.unwrap();
|
|
Ok(wgpu::BindGroupEntry {
|
|
binding: i as u32,
|
|
resource: wgpu::BindingResource::TextureView(view),
|
|
})
|
|
}
|
|
})
|
|
.collect::<Result<Vec<_>, Error>>()?;
|
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
label: None,
|
|
layout,
|
|
entries: &entries,
|
|
});
|
|
Ok(bind_group)
|
|
}
|
|
|
|
fn get_or_create(
|
|
&mut self,
|
|
proxy: BufProxy,
|
|
device: &Device,
|
|
pool: &mut ResourcePool,
|
|
) -> Result<&Buffer, Error> {
|
|
match self.buf_map.entry(proxy.id) {
|
|
Entry::Occupied(occupied) => Ok(&occupied.into_mut().buffer),
|
|
Entry::Vacant(vacant) => {
|
|
let usage = BufferUsages::COPY_SRC | BufferUsages::COPY_DST | BufferUsages::STORAGE;
|
|
let buf = pool.get_buf(proxy.size, proxy.name, usage, device);
|
|
Ok(&vacant
|
|
.insert(BindMapBuffer {
|
|
buffer: buf,
|
|
label: proxy.name,
|
|
})
|
|
.buffer)
|
|
}
|
|
}
|
|
}
|
|
|
|
fn get_or_create_image(
|
|
&mut self,
|
|
proxy: ImageProxy,
|
|
device: &Device,
|
|
) -> Result<&(Texture, TextureView), Error> {
|
|
match self.image_map.entry(proxy.id) {
|
|
Entry::Occupied(occupied) => Ok(occupied.into_mut()),
|
|
Entry::Vacant(vacant) => {
|
|
let format = proxy.format.to_wgpu();
|
|
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
|
label: None,
|
|
size: wgpu::Extent3d {
|
|
width: proxy.width,
|
|
height: proxy.height,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
mip_level_count: 1,
|
|
sample_count: 1,
|
|
dimension: wgpu::TextureDimension::D2,
|
|
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
|
|
format,
|
|
view_formats: &[],
|
|
});
|
|
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
|
|
label: None,
|
|
dimension: Some(TextureViewDimension::D2),
|
|
aspect: TextureAspect::All,
|
|
mip_level_count: None,
|
|
base_mip_level: 0,
|
|
base_array_layer: 0,
|
|
array_layer_count: None,
|
|
format: Some(proxy.format.to_wgpu()),
|
|
});
|
|
Ok(vacant.insert((texture, texture_view)))
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const SIZE_CLASS_BITS: u32 = 1;
|
|
|
|
impl ResourcePool {
|
|
/// Get a buffer from the pool or create one.
|
|
fn get_buf(
|
|
&mut self,
|
|
size: u64,
|
|
name: &'static str,
|
|
usage: BufferUsages,
|
|
device: &Device,
|
|
) -> Buffer {
|
|
let rounded_size = Self::size_class(size, SIZE_CLASS_BITS);
|
|
let props = BufferProperties {
|
|
size: rounded_size,
|
|
usages: usage,
|
|
#[cfg(feature = "buffer_labels")]
|
|
name: name,
|
|
};
|
|
if let Some(buf_vec) = self.bufs.get_mut(&props) {
|
|
if let Some(buf) = buf_vec.pop() {
|
|
return buf;
|
|
}
|
|
}
|
|
device.create_buffer(&wgpu::BufferDescriptor {
|
|
#[cfg(feature = "buffer_labels")]
|
|
label: Some(name),
|
|
#[cfg(not(feature = "buffer_labels"))]
|
|
label: None,
|
|
size: rounded_size,
|
|
usage,
|
|
mapped_at_creation: false,
|
|
})
|
|
}
|
|
|
|
/// Quantize a size up to the nearest size class.
|
|
fn size_class(x: u64, bits: u32) -> u64 {
|
|
if x > 1 << bits {
|
|
let a = (x - 1).leading_zeros();
|
|
let b = (x - 1) | (((u64::MAX / 2) >> bits) >> a);
|
|
b + 1
|
|
} else {
|
|
1 << bits
|
|
}
|
|
}
|
|
}
|