vello/piet-gpu
Elias Naur 4de67d9081 unify GPU memory management
Merge all static and dynamic buffers to just one, "memory". Add a malloc
function for dynamic allocations.

Unify static allocation offsets into a "config" buffer containing scene setup
(number of paths, number of path segments), as well as the memory offsets of
the static allocations.

Finally, set an overflow flag when an allocation fail, and make sure to exit
shader execution as soon as that triggers. Add checks before beginning
execution in case the client wants to run two or more shaders before checking
the flag.

The "state" buffer is left alone because it needs zero'ing and because it is
accessed with the "volatile" keyword.

Fixes #40

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-27 20:24:29 +01:00
..
bin Fetch correct query pool 2020-12-09 08:34:01 -08:00
shader unify GPU memory management 2020-12-27 20:24:29 +01:00
src unify GPU memory management 2020-12-27 20:24:29 +01:00
Cargo.toml Update dependencies 2020-11-14 08:25:43 -08:00
Ghostscript_Tiger.svg Fills 2020-05-01 19:42:20 -07:00