vello/piet-gpu/shader
Raph Levien 55df3e6cc8 Fix linewidth math
Coarse rasterization wasn't entirely taking line width into account.

Also fix swizzle in matrix (not yet used). And fix missing End command
in ptcl output (hasn't been a problem because buffer was cleared).
2020-05-24 09:43:41 -07:00
..
annotated.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
binning.comp Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
binning.spv Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
bins.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
build.ninja Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
coarse.comp Fix linewidth math 2020-05-24 09:43:41 -07:00
coarse.spv Fix linewidth math 2020-05-24 09:43:41 -07:00
elements.comp Fix linewidth math 2020-05-24 09:43:41 -07:00
elements.spv Fix linewidth math 2020-05-24 09:43:41 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel4.comp Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
kernel4.spv Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
ptcl.h Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
scene.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
setup.h Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
state.h Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00