vello/piet-gpu/shader
Raph Levien 55e35dd879 Dynamic allocation of intermediate buffers
When the initial allocation is exceeded, do an atomic bump allocation.
This is done for both tilegroup instances and per tile command lists.
2020-04-25 10:45:47 -07:00
..
build.ninja Encode stroke in scene 2020-04-25 08:24:46 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel1.comp Dynamic allocation of intermediate buffers 2020-04-25 10:45:47 -07:00
kernel1.spv Dynamic allocation of intermediate buffers 2020-04-25 10:45:47 -07:00
kernel3.comp Dynamic allocation of intermediate buffers 2020-04-25 10:45:47 -07:00
kernel3.spv Dynamic allocation of intermediate buffers 2020-04-25 10:45:47 -07:00
kernel4.comp Dynamic allocation of intermediate buffers 2020-04-25 10:45:47 -07:00
kernel4.spv Dynamic allocation of intermediate buffers 2020-04-25 10:45:47 -07:00
ptcl.h Dynamic allocation of intermediate buffers 2020-04-25 10:45:47 -07:00
scene.h First draft of kernel 1 2020-04-20 18:07:18 -07:00
setup.h Dynamic allocation of intermediate buffers 2020-04-25 10:45:47 -07:00
tilegroup.h Dynamic allocation of intermediate buffers 2020-04-25 10:45:47 -07:00