vello/piet-wgsl/shader
Raph Levien 5851ef1417 Shaders loaded
This checkpoint loads the shaders for full rendering, but there's a bunch of stuff still needing to be done.
2022-11-03 16:53:34 -07:00
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shared Shaders loaded 2022-11-03 16:53:34 -07:00
backdrop.wgsl Use 'C style' preprocessing in piet-wgsl (#194) 2022-10-27 15:27:46 +01:00
backdrop_dyn.wgsl Checkpoint 2022-11-01 16:20:15 -07:00
bbox_clear.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00
binning.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00
coarse.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00
draw_leaf.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00
draw_reduce.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00
fine.wgsl Unify scene buffer 2022-11-02 18:07:32 -07:00
path_coarse.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00
path_coarse_full.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00
pathseg.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00
pathtag_reduce.wgsl Unify scene buffer 2022-11-02 18:07:32 -07:00
pathtag_scan.wgsl Unify scene buffer 2022-11-02 18:07:32 -07:00
tile_alloc.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00