vello/piet-wgsl/shader
Raph Levien 5bd3a3639f Fix precedence issue
Note that this is evidence in favor of https://github.com/gfx-rs/naga/issues/2098 - my code is actually wrong, and it was caught by trying to port it to run in Chrome Canary.
2022-11-08 19:30:47 -08:00
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shared Fix precedence issue 2022-11-08 19:30:47 -08:00
backdrop.wgsl Use 'C style' preprocessing in piet-wgsl (#194) 2022-10-27 15:27:46 +01:00
backdrop_dyn.wgsl Mostly working path rendering 2022-11-04 08:59:23 -07:00
bbox_clear.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00
binning.wgsl Mostly working path rendering 2022-11-04 08:59:23 -07:00
coarse.wgsl Tiger! 2022-11-04 21:41:37 -07:00
draw_leaf.wgsl Tiger! 2022-11-04 21:41:37 -07:00
draw_reduce.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00
fine.wgsl Mostly working strokes 2022-11-04 12:40:54 -07:00
path_coarse.wgsl Shaders loaded 2022-11-03 16:53:34 -07:00
path_coarse_full.wgsl Mostly working path rendering 2022-11-04 08:59:23 -07:00
pathseg.wgsl Mostly working strokes 2022-11-04 12:40:54 -07:00
pathtag_reduce.wgsl Unify scene buffer 2022-11-02 18:07:32 -07:00
pathtag_scan.wgsl Tiger! 2022-11-04 21:41:37 -07:00
tile_alloc.wgsl Tiger! 2022-11-04 21:41:37 -07:00