mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-11 04:51:32 +11:00
d948126c16
Make max workgroup size 256 and respect LG_WG_FACTOR. Because the monoid scans only support a height of 2, this will reduce the maximum scene complexity we can render. But it also increases compatibility. Supporting larger scans is a TODO.
336 lines
7.6 KiB
HLSL
Generated
336 lines
7.6 KiB
HLSL
Generated
struct Alloc
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{
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uint offset;
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};
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struct MallocResult
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{
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Alloc alloc;
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bool failed;
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};
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struct AnnoEndClipRef
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{
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uint offset;
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};
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struct AnnoEndClip
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{
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float4 bbox;
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};
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struct AnnotatedRef
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{
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uint offset;
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};
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struct AnnotatedTag
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{
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uint tag;
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uint flags;
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};
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struct PathRef
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{
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uint offset;
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};
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struct TileRef
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{
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uint offset;
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};
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struct Path
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{
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uint4 bbox;
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TileRef tiles;
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};
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struct Config
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{
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uint n_elements;
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uint n_pathseg;
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uint width_in_tiles;
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uint height_in_tiles;
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Alloc tile_alloc;
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Alloc bin_alloc;
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Alloc ptcl_alloc;
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Alloc pathseg_alloc;
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Alloc anno_alloc;
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Alloc trans_alloc;
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Alloc bbox_alloc;
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Alloc drawmonoid_alloc;
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uint n_trans;
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uint n_path;
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uint trans_offset;
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uint linewidth_offset;
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uint pathtag_offset;
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uint pathseg_offset;
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};
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static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u);
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RWByteAddressBuffer _92 : register(u0, space0);
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ByteAddressBuffer _305 : register(t1, space0);
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static uint3 gl_LocalInvocationID;
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_LocalInvocationID : SV_GroupThreadID;
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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groupshared uint sh_tile_count[256];
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groupshared MallocResult sh_tile_alloc;
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bool touch_mem(Alloc alloc, uint offset)
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{
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return true;
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}
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uint read_mem(Alloc alloc, uint offset)
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{
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Alloc param = alloc;
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uint param_1 = offset;
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if (!touch_mem(param, param_1))
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{
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return 0u;
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}
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uint v = _92.Load(offset * 4 + 8);
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return v;
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}
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AnnotatedTag Annotated_tag(Alloc a, AnnotatedRef ref)
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{
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Alloc param = a;
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uint param_1 = ref.offset >> uint(2);
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uint tag_and_flags = read_mem(param, param_1);
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AnnotatedTag _236 = { tag_and_flags & 65535u, tag_and_flags >> uint(16) };
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return _236;
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}
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AnnoEndClip AnnoEndClip_read(Alloc a, AnnoEndClipRef ref)
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{
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uint ix = ref.offset >> uint(2);
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Alloc param = a;
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uint param_1 = ix + 0u;
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uint raw0 = read_mem(param, param_1);
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Alloc param_2 = a;
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uint param_3 = ix + 1u;
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uint raw1 = read_mem(param_2, param_3);
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Alloc param_4 = a;
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uint param_5 = ix + 2u;
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uint raw2 = read_mem(param_4, param_5);
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Alloc param_6 = a;
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uint param_7 = ix + 3u;
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uint raw3 = read_mem(param_6, param_7);
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AnnoEndClip s;
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s.bbox = float4(asfloat(raw0), asfloat(raw1), asfloat(raw2), asfloat(raw3));
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return s;
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}
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AnnoEndClip Annotated_EndClip_read(Alloc a, AnnotatedRef ref)
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{
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AnnoEndClipRef _243 = { ref.offset + 4u };
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Alloc param = a;
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AnnoEndClipRef param_1 = _243;
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return AnnoEndClip_read(param, param_1);
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}
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Alloc new_alloc(uint offset, uint size, bool mem_ok)
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{
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Alloc a;
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a.offset = offset;
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return a;
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}
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MallocResult malloc(uint size)
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{
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uint _98;
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_92.InterlockedAdd(0, size, _98);
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uint offset = _98;
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uint _105;
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_92.GetDimensions(_105);
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_105 = (_105 - 8) / 4;
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MallocResult r;
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r.failed = (offset + size) > uint(int(_105) * 4);
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uint param = offset;
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uint param_1 = size;
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bool param_2 = !r.failed;
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r.alloc = new_alloc(param, param_1, param_2);
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if (r.failed)
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{
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uint _127;
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_92.InterlockedMax(4, 1u, _127);
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return r;
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}
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return r;
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}
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Alloc slice_mem(Alloc a, uint offset, uint size)
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{
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Alloc _169 = { a.offset + offset };
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return _169;
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}
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void write_mem(Alloc alloc, uint offset, uint val)
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{
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Alloc param = alloc;
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uint param_1 = offset;
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if (!touch_mem(param, param_1))
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{
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return;
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}
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_92.Store(offset * 4 + 8, val);
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}
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void Path_write(Alloc a, PathRef ref, Path s)
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{
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uint ix = ref.offset >> uint(2);
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Alloc param = a;
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uint param_1 = ix + 0u;
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uint param_2 = s.bbox.x | (s.bbox.y << uint(16));
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write_mem(param, param_1, param_2);
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Alloc param_3 = a;
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uint param_4 = ix + 1u;
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uint param_5 = s.bbox.z | (s.bbox.w << uint(16));
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write_mem(param_3, param_4, param_5);
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Alloc param_6 = a;
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uint param_7 = ix + 2u;
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uint param_8 = s.tiles.offset;
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write_mem(param_6, param_7, param_8);
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}
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void comp_main()
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{
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uint th_ix = gl_LocalInvocationID.x;
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uint element_ix = gl_GlobalInvocationID.x;
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PathRef _312 = { _305.Load(16) + (element_ix * 12u) };
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PathRef path_ref = _312;
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AnnotatedRef _321 = { _305.Load(32) + (element_ix * 40u) };
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AnnotatedRef ref = _321;
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uint tag = 0u;
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if (element_ix < _305.Load(0))
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{
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Alloc _332;
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_332.offset = _305.Load(32);
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Alloc param;
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param.offset = _332.offset;
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AnnotatedRef param_1 = ref;
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tag = Annotated_tag(param, param_1).tag;
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}
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int x0 = 0;
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int y0 = 0;
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int x1 = 0;
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int y1 = 0;
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switch (tag)
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{
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case 1u:
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case 2u:
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case 3u:
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case 4u:
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case 5u:
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{
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Alloc _350;
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_350.offset = _305.Load(32);
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Alloc param_2;
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param_2.offset = _350.offset;
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AnnotatedRef param_3 = ref;
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AnnoEndClip clip = Annotated_EndClip_read(param_2, param_3);
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x0 = int(floor(clip.bbox.x * 0.0625f));
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y0 = int(floor(clip.bbox.y * 0.0625f));
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x1 = int(ceil(clip.bbox.z * 0.0625f));
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y1 = int(ceil(clip.bbox.w * 0.0625f));
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break;
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}
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}
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x0 = clamp(x0, 0, int(_305.Load(8)));
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y0 = clamp(y0, 0, int(_305.Load(12)));
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x1 = clamp(x1, 0, int(_305.Load(8)));
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y1 = clamp(y1, 0, int(_305.Load(12)));
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Path path;
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path.bbox = uint4(uint(x0), uint(y0), uint(x1), uint(y1));
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uint tile_count = uint((x1 - x0) * (y1 - y0));
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if (tag == 5u)
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{
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tile_count = 0u;
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}
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sh_tile_count[th_ix] = tile_count;
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uint total_tile_count = tile_count;
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for (uint i = 0u; i < 8u; i++)
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{
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GroupMemoryBarrierWithGroupSync();
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if (th_ix >= (1u << i))
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{
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total_tile_count += sh_tile_count[th_ix - (1u << i)];
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}
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GroupMemoryBarrierWithGroupSync();
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sh_tile_count[th_ix] = total_tile_count;
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}
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if (th_ix == 255u)
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{
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uint param_4 = total_tile_count * 8u;
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MallocResult _476 = malloc(param_4);
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sh_tile_alloc = _476;
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}
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GroupMemoryBarrierWithGroupSync();
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MallocResult alloc_start = sh_tile_alloc;
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bool _487;
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if (!alloc_start.failed)
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{
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_487 = _92.Load(4) != 0u;
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}
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else
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{
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_487 = alloc_start.failed;
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}
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if (_487)
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{
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return;
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}
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if (element_ix < _305.Load(0))
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{
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uint _500;
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if (th_ix > 0u)
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{
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_500 = sh_tile_count[th_ix - 1u];
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}
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else
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{
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_500 = 0u;
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}
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uint tile_subix = _500;
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Alloc param_5 = alloc_start.alloc;
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uint param_6 = 8u * tile_subix;
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uint param_7 = 8u * tile_count;
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Alloc tiles_alloc = slice_mem(param_5, param_6, param_7);
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TileRef _522 = { tiles_alloc.offset };
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path.tiles = _522;
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Alloc _527;
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_527.offset = _305.Load(16);
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Alloc param_8;
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param_8.offset = _527.offset;
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PathRef param_9 = path_ref;
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Path param_10 = path;
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Path_write(param_8, param_9, param_10);
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}
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uint total_count = sh_tile_count[255] * 2u;
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uint start_ix = alloc_start.alloc.offset >> uint(2);
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for (uint i_1 = th_ix; i_1 < total_count; i_1 += 256u)
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{
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Alloc param_11 = alloc_start.alloc;
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uint param_12 = start_ix + i_1;
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uint param_13 = 0u;
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write_mem(param_11, param_12, param_13);
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}
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}
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[numthreads(256, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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