vello/piet-gpu/shader
Raph Levien 47f8812e2f Start work on new element pipeline
There's a bit of reorganizing as well. Shader stages are made available
from piet-gpu to the test rig, config is now a proper structure
(marshaled with bytemuck).

This commit just has the transform stage, which is a simple monoid scan
of affine transforms.

Progress toward #119
2021-11-24 08:01:43 -08:00
..
gen Start work on new element pipeline 2021-11-24 08:01:43 -08:00
annotated.h Start work on gradients 2021-07-12 06:56:52 -07:00
backdrop.comp Basically get gradients working 2021-08-09 16:16:46 -07:00
backdrop.spv Start work on new element pipeline 2021-11-24 08:01:43 -08:00
backdrop_lg.spv Start work on new element pipeline 2021-11-24 08:01:43 -08:00
binning.comp Start work on gradients 2021-07-12 06:56:52 -07:00
binning.spv Start work on new element pipeline 2021-11-24 08:01:43 -08:00
bins.h all: add optional memory checks 2021-02-15 16:07:45 +01:00
build.ninja Start work on new element pipeline 2021-11-24 08:01:43 -08:00
coarse.comp Merge branch 'master' into gradient 2021-08-16 10:53:19 -07:00
coarse.spv Start work on new element pipeline 2021-11-24 08:01:43 -08:00
elements.comp Also fix write-after-read in elements.com 2021-11-14 08:23:37 -08:00
elements.spv Also fix write-after-read in elements.com 2021-11-14 08:23:37 -08:00
kernel4.comp piet-gpu/shader: treat memoryBarrierBuffer as a control barrier 2021-08-20 20:41:35 +02:00
kernel4.spv Start work on new element pipeline 2021-11-24 08:01:43 -08:00
kernel4_idx.spv Remove manual blend stack spilling and rely on scratch memory instead 2021-06-25 17:13:01 +09:00
mem.h avoid non-uniform barrier control flow when exhausting memory 2021-04-20 10:15:29 +02:00
path_coarse.comp Remove leftover debug stuff 2021-07-19 08:39:44 -07:00
path_coarse.spv Start work on new element pipeline 2021-11-24 08:01:43 -08:00
pathseg.h collapse FillCubic and StrokeCubic into Cubic with flags for fill mode 2021-03-19 12:50:12 +01:00
ptcl.h Start work on gradients 2021-07-12 06:56:52 -07:00
scene.h Start work on gradients 2021-07-12 06:56:52 -07:00
setup.h Start work on new element pipeline 2021-11-24 08:01:43 -08:00
state.h ensure consistent path segment transformation 2021-03-19 12:45:23 +01:00
tile.h ensure consistent path segment transformation 2021-03-19 12:45:23 +01:00
tile_alloc.comp Basically get gradients working 2021-08-09 16:16:46 -07:00
tile_alloc.spv Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_leaf.comp Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_reduce.comp Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_scan.comp Start work on new element pipeline 2021-11-24 08:01:43 -08:00