..
annotated.h
Start work on gradients
2021-07-12 06:56:52 -07:00
backdrop.comp
Runtime querying of threadgroup size
2021-06-08 16:29:40 +09:00
backdrop.spv
Start work on gradients
2021-07-12 06:56:52 -07:00
backdrop_lg.spv
Start work on gradients
2021-07-12 06:56:52 -07:00
binning.comp
Start work on gradients
2021-07-12 06:56:52 -07:00
binning.spv
Start work on gradients
2021-07-12 06:56:52 -07:00
bins.h
all: add optional memory checks
2021-02-15 16:07:45 +01:00
build.ninja
Start work on gradients
2021-07-12 06:56:52 -07:00
coarse.comp
Start work on gradients
2021-07-12 06:56:52 -07:00
coarse.spv
Start work on gradients
2021-07-12 06:56:52 -07:00
elements.comp
Start work on gradients
2021-07-12 06:56:52 -07:00
elements.spv
Start work on gradients
2021-07-12 06:56:52 -07:00
kernel4.comp
Start work on gradients
2021-07-12 06:56:52 -07:00
kernel4.spv
Start work on gradients
2021-07-12 06:56:52 -07:00
kernel4_idx.spv
use mediump precision for kernel4 colors and areas
2021-04-20 10:15:42 +02:00
mem.h
avoid non-uniform barrier control flow when exhausting memory
2021-04-20 10:15:29 +02:00
path_coarse.comp
avoid non-uniform barrier control flow when exhausting memory
2021-04-20 10:15:29 +02:00
path_coarse.spv
avoid non-uniform barrier control flow when exhausting memory
2021-04-20 10:15:29 +02:00
pathseg.h
collapse FillCubic and StrokeCubic into Cubic with flags for fill mode
2021-03-19 12:50:12 +01:00
ptcl.h
Start work on gradients
2021-07-12 06:56:52 -07:00
scene.h
Start work on gradients
2021-07-12 06:56:52 -07:00
setup.h
Start work on gradients
2021-07-12 06:56:52 -07:00
state.h
ensure consistent path segment transformation
2021-03-19 12:45:23 +01:00
tile.h
ensure consistent path segment transformation
2021-03-19 12:45:23 +01:00
tile_alloc.comp
avoid non-uniform barrier control flow when exhausting memory
2021-04-20 10:15:29 +02:00
tile_alloc.spv
Start work on gradients
2021-07-12 06:56:52 -07:00