vello/piet-gpu/shader
Raph Levien 6f707c4c62 Start work on gradients
WIP. Most of the GPU-side work should be done (though it's not tested
end-to-end and it's certainly possible I missed something), but still
needs work on encoding side.
2021-07-12 06:56:52 -07:00
..
annotated.h Start work on gradients 2021-07-12 06:56:52 -07:00
backdrop.comp Runtime querying of threadgroup size 2021-06-08 16:29:40 +09:00
backdrop.spv Start work on gradients 2021-07-12 06:56:52 -07:00
backdrop_lg.spv Start work on gradients 2021-07-12 06:56:52 -07:00
binning.comp Start work on gradients 2021-07-12 06:56:52 -07:00
binning.spv Start work on gradients 2021-07-12 06:56:52 -07:00
bins.h all: add optional memory checks 2021-02-15 16:07:45 +01:00
build.ninja Start work on gradients 2021-07-12 06:56:52 -07:00
coarse.comp Start work on gradients 2021-07-12 06:56:52 -07:00
coarse.spv Start work on gradients 2021-07-12 06:56:52 -07:00
elements.comp Start work on gradients 2021-07-12 06:56:52 -07:00
elements.spv Start work on gradients 2021-07-12 06:56:52 -07:00
kernel4.comp Start work on gradients 2021-07-12 06:56:52 -07:00
kernel4.spv Start work on gradients 2021-07-12 06:56:52 -07:00
kernel4_idx.spv use mediump precision for kernel4 colors and areas 2021-04-20 10:15:42 +02:00
mem.h avoid non-uniform barrier control flow when exhausting memory 2021-04-20 10:15:29 +02:00
path_coarse.comp avoid non-uniform barrier control flow when exhausting memory 2021-04-20 10:15:29 +02:00
path_coarse.spv avoid non-uniform barrier control flow when exhausting memory 2021-04-20 10:15:29 +02:00
pathseg.h collapse FillCubic and StrokeCubic into Cubic with flags for fill mode 2021-03-19 12:50:12 +01:00
ptcl.h Start work on gradients 2021-07-12 06:56:52 -07:00
scene.h Start work on gradients 2021-07-12 06:56:52 -07:00
setup.h Start work on gradients 2021-07-12 06:56:52 -07:00
state.h ensure consistent path segment transformation 2021-03-19 12:45:23 +01:00
tile.h ensure consistent path segment transformation 2021-03-19 12:45:23 +01:00
tile_alloc.comp avoid non-uniform barrier control flow when exhausting memory 2021-04-20 10:15:29 +02:00
tile_alloc.spv Start work on gradients 2021-07-12 06:56:52 -07:00