vello/piet-gpu/shader
Raph Levien 7118c8efc1 Fix backdrop of segments to left of viewport
Make sure we account for backdrop in segments clipped out of viewport.
2020-06-09 10:25:22 -07:00
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annotated.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
backdrop.comp More parallel backdrop propagation 2020-06-06 08:23:40 -07:00
backdrop.spv More parallel backdrop propagation 2020-06-06 08:23:40 -07:00
binning.comp Merge one segment at a time 2020-05-30 08:51:52 -07:00
binning.spv Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
bins.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
build.ninja Make fills work 2020-06-05 22:40:44 -07:00
coarse.comp Make fills work 2020-06-05 22:40:44 -07:00
coarse.spv Make fills work 2020-06-05 22:40:44 -07:00
elements.comp Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
elements.spv Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel4.comp Make fills work 2020-06-05 22:40:44 -07:00
kernel4.spv Make fills work 2020-06-05 22:40:44 -07:00
path_coarse.comp Fix backdrop of segments to left of viewport 2020-06-09 10:25:22 -07:00
path_coarse.spv Fix backdrop of segments to left of viewport 2020-06-09 10:25:22 -07:00
pathseg.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
ptcl.h Make fills work 2020-06-05 22:40:44 -07:00
scene.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
setup.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
state.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
tile.h Make fills work 2020-06-05 22:40:44 -07:00
tile_alloc.comp More parallel path coarse raster 2020-06-04 17:42:33 -07:00
tile_alloc.spv More parallel path coarse raster 2020-06-04 17:42:33 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00