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716517cc04
The binning shader supports up to N_TILE bins. To efficiently cover wide or tall viewports, convert the rigid N_TILE_X x N_TILE_Y bin layout to a variable width_in_bins x height_in_bins layout. Signed-off-by: Elias Naur <mail@eliasnaur.com> |
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.. | ||
bin | ||
shader | ||
src | ||
Cargo.toml | ||
Ghostscript_Tiger.svg |