vello/piet-gpu
Raph Levien 74f2b4fd1c Rework bind layout
Use an array of bindtypes rather than the previous situation, which was
a choice of buffer counts, or a heavier builder pattern.

The main thing this unlocks is distinguishing between readonly and
read/write buffers, which is important for DX12.

This is WIP, the Metal part hasn't been done, and the old stuff not
deleted.

Part of #125
2021-11-10 11:25:16 -08:00
..
bin Rework bind layout 2021-11-10 11:25:16 -08:00
shader Put memory barrier reliably before flag write 2021-11-02 13:02:12 -07:00
src Upgrade to Ash 0.33 2021-11-05 14:01:50 -07:00
third-party Start text rendering 2021-05-04 08:21:22 -07:00
Cargo.toml Reuse command buffers 2021-10-23 09:21:19 -07:00
Ghostscript_Tiger.svg Fills 2020-05-01 19:42:20 -07:00