vello/piet-gpu/shader/gen
Raph Levien 49c3a3923b Restore gradients and clips
This changes gradients and clips to the new encoding. Lightly tested.
2021-12-07 18:39:33 -08:00
..
backdrop.dxil Make shaders cross-platform 2021-12-03 15:49:58 -08:00
backdrop.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
backdrop.msl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
backdrop.spv Make shaders cross-platform 2021-12-03 15:49:58 -08:00
backdrop_lg.dxil Make shaders cross-platform 2021-12-03 15:49:58 -08:00
backdrop_lg.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
backdrop_lg.msl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
backdrop_lg.spv Make shaders cross-platform 2021-12-03 15:49:58 -08:00
bbox_clear.dxil Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
bbox_clear.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
bbox_clear.msl Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
bbox_clear.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
binning.dxil Make shaders cross-platform 2021-12-03 15:49:58 -08:00
binning.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
binning.msl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
binning.spv Make shaders cross-platform 2021-12-03 15:49:58 -08:00
coarse.dxil Make shaders cross-platform 2021-12-03 15:49:58 -08:00
coarse.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
coarse.msl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
coarse.spv Make shaders cross-platform 2021-12-03 15:49:58 -08:00
draw_leaf.dxil Restore gradients and clips 2021-12-07 18:39:33 -08:00
draw_leaf.hlsl Restore gradients and clips 2021-12-07 18:39:33 -08:00
draw_leaf.msl Restore gradients and clips 2021-12-07 18:39:33 -08:00
draw_leaf.spv Restore gradients and clips 2021-12-07 18:39:33 -08:00
draw_reduce.dxil Restore gradients and clips 2021-12-07 18:39:33 -08:00
draw_reduce.hlsl Restore gradients and clips 2021-12-07 18:39:33 -08:00
draw_reduce.msl Restore gradients and clips 2021-12-07 18:39:33 -08:00
draw_reduce.spv Restore gradients and clips 2021-12-07 18:39:33 -08:00
draw_root.dxil Add draw object stage 2021-12-02 13:37:16 -08:00
draw_root.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
draw_root.msl Add draw object stage 2021-12-02 13:37:16 -08:00
draw_root.spv Add draw object stage 2021-12-02 13:37:16 -08:00
kernel4.dxil Make shaders cross-platform 2021-12-03 15:49:58 -08:00
kernel4.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
kernel4.msl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
kernel4.spv Make shaders cross-platform 2021-12-03 15:49:58 -08:00
path_coarse.dxil Make shaders cross-platform 2021-12-03 15:49:58 -08:00
path_coarse.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
path_coarse.msl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
path_coarse.spv Make shaders cross-platform 2021-12-03 15:49:58 -08:00
pathseg.dxil Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
pathseg.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
pathseg.msl Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
pathseg.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
pathtag_reduce.dxil Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
pathtag_reduce.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
pathtag_reduce.msl Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
pathtag_reduce.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
pathtag_root.dxil Cross-platform path stage shaders 2021-12-01 08:42:06 -08:00
pathtag_root.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
pathtag_root.msl Cross-platform path stage shaders 2021-12-01 08:42:06 -08:00
pathtag_root.spv Path stream processing 2021-12-01 07:33:24 -08:00
tile_alloc.dxil Make shaders cross-platform 2021-12-03 15:49:58 -08:00
tile_alloc.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
tile_alloc.msl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
tile_alloc.spv Make shaders cross-platform 2021-12-03 15:49:58 -08:00
transform_leaf.dxil Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
transform_leaf.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
transform_leaf.msl Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
transform_leaf.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
transform_reduce.dxil Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
transform_reduce.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
transform_reduce.msl Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
transform_reduce.spv Beginnings of new element pipeline 2021-12-03 15:33:01 -08:00
transform_root.dxil Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_root.hlsl Make shaders cross-platform 2021-12-03 15:49:58 -08:00
transform_root.msl Start work on new element pipeline 2021-11-24 08:01:43 -08:00
transform_root.spv Start work on new element pipeline 2021-11-24 08:01:43 -08:00