vello/piet-gpu/bin/android.rs
Chad Brokaw 782e7d51d2 Remove piet API & replace w/ fragments
Removes the dependency on the piet crate and replaces all uses with the scene crate.  Also does some cleanup of the scene API, renaming some types and moving them all to the crate root for better ergonomics.
2022-10-19 15:19:20 -04:00

166 lines
5.7 KiB
Rust

#![cfg(target_os = "android")]
//! Android example
//!
//! Run using `cargo apk run --example android`
//!
//! Requires the [cargo-apk] tool.
//! [cargo-apk]: https://crates.io/crates/cargo-apk
use raw_window_handle::{
AndroidDisplayHandle, AndroidNdkWindowHandle, RawDisplayHandle, RawWindowHandle,
};
use ndk_glue::Event;
use piet_gpu_hal::{
Error, ImageLayout, Instance, InstanceFlags, Semaphore, Session, Surface, Swapchain,
};
use piet_gpu::{samples, RenderDriver, Renderer, SimpleText};
use piet_scene::{ResourceContext, Scene, SceneBuilder};
#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
fn main() {
my_main().unwrap();
}
// State required to render and present the contents
struct GfxState {
session: Session,
render_driver: RenderDriver,
swapchain: Swapchain,
current_frame: usize,
present_semaphores: Vec<Semaphore>,
}
const NUM_FRAMES: usize = 2;
fn my_main() -> Result<(), Error> {
let mut gfx_state = None;
loop {
for event in ndk_glue::poll_events() {
println!("got event {:?}", event);
match event {
Event::WindowCreated => {
let window = ndk_glue::native_window();
if let Some(window) = &*window {
let width = window.width() as usize;
let height = window.height() as usize;
let instance = Instance::new(InstanceFlags::default())?;
let mut android_handle = AndroidNdkWindowHandle::empty();
android_handle.a_native_window = window.ptr().as_ptr() as *mut _;
let window_handle = RawWindowHandle::AndroidNdk(android_handle);
let display_handle =
RawDisplayHandle::Android(AndroidDisplayHandle::empty());
let surface = unsafe { instance.surface(display_handle, window_handle)? };
gfx_state = Some(GfxState::new(&instance, Some(&surface), width, height)?);
} else {
println!("native window is sadly none");
}
}
Event::WindowRedrawNeeded => {
if let Some(gfx_state) = gfx_state.as_mut() {
for _ in 0..1000 {
gfx_state.redraw();
}
}
}
_ => (),
}
}
}
}
impl GfxState {
fn new(
instance: &Instance,
surface: Option<&Surface>,
width: usize,
height: usize,
) -> Result<GfxState, Error> {
unsafe {
let device = instance.device()?;
let swapchain = instance.swapchain(width, height, &device, surface.unwrap())?;
let session = Session::new(device);
let current_frame = 0;
let present_semaphores = (0..NUM_FRAMES)
.map(|_| session.create_semaphore())
.collect::<Result<Vec<_>, Error>>()?;
let renderer = Renderer::new(&session, width, height, NUM_FRAMES)?;
let render_driver = RenderDriver::new(&session, NUM_FRAMES, renderer);
Ok(GfxState {
session,
render_driver,
swapchain,
current_frame,
present_semaphores,
})
}
}
fn redraw(&mut self) {
println!("redraw");
unsafe {
let frame_idx = self.current_frame % NUM_FRAMES;
let mut info_string = String::new();
if self.current_frame >= NUM_FRAMES {
let stats = self
.render_driver
.get_timing_stats(&self.session, frame_idx);
info_string = stats.short_summary();
println!("{}", info_string);
}
let mut text = SimpleText::new();
let mut scene = Scene::default();
let mut rcx = ResourceContext::default();
let mut builder = SceneBuilder::for_scene(&mut scene, &mut rcx);
samples::render_anim_frame(&mut builder, self.current_frame);
//samples::render_tiger(&mut builder, false);
render_info(&mut text, &mut builder, &info_string);
builder.finish();
if let Err(e) = self.render_driver.upload_scene(&self.session, &scene, &rcx) {
println!("error in uploading: {}", e);
}
let (image_idx, acquisition_semaphore) = self.swapchain.next().unwrap();
let swap_image = self.swapchain.image(image_idx);
self.render_driver.run_coarse(&self.session).unwrap();
let target = self.render_driver.record_fine(&self.session).unwrap();
let cmd_buf = target.cmd_buf;
// Image -> Swapchain
cmd_buf.image_barrier(&swap_image, ImageLayout::Undefined, ImageLayout::BlitDst);
cmd_buf.blit_image(target.image, &swap_image);
cmd_buf.image_barrier(&swap_image, ImageLayout::BlitDst, ImageLayout::Present);
self.render_driver
.submit(
&self.session,
&[&acquisition_semaphore],
&[&self.present_semaphores[frame_idx]],
)
.unwrap();
self.swapchain
.present(image_idx, &[&self.present_semaphores[frame_idx]])
.unwrap();
self.render_driver.next_buffer();
self.current_frame += 1;
}
}
}
fn render_info(simple_text: &mut SimpleText, sb: &mut SceneBuilder, info: &str) {
simple_text.add(
sb,
None,
60.0,
None,
piet_scene::Affine::translate(110.0, 120.0),
info,
);
}