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All streams of the scene are combined into a single buffer. This is very much like existing piet-gpu, however the various outputs from the compute stages (whether computed on CPU or GPU) will retain their separate bindings, which is more native to WGSL. There's a touch of ergonomics loss, in particular when we do transforms we'll need to unmarshal them by hand, but I think overall not too bad. |
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.. | ||
bbox.wgsl | ||
bump.wgsl | ||
config.wgsl | ||
drawtag.wgsl | ||
pathtag.wgsl | ||
ptcl.wgsl | ||
segment.wgsl |