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2ed89dd65e
Output of kernel 1 is validated by simple inspection, next step is to wire it up properly.
13 lines
288 B
Plaintext
13 lines
288 B
Plaintext
# Build file for shaders.
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# You must have glslangValidator in your path, or patch here.
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glslang_validator = glslangValidator
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rule glsl
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command = $glslang_validator -V -o $out $in
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build image.spv: glsl image.comp | scene.h
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build kernel1.spv: glsl kernel1.comp | scene.h tilegroup.h
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