mirror of
https://github.com/italicsjenga/vello.git
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c4f5a69a0d
Signed-off-by: Elias Naur <mail@eliasnaur.com>
107 lines
3.2 KiB
Plaintext
107 lines
3.2 KiB
Plaintext
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
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// Allocation and initialization of tiles for paths.
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#version 450
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#extension GL_GOOGLE_include_directive : enable
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#include "setup.h"
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#include "mem.h"
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#define LG_TILE_ALLOC_WG (7 + LG_WG_FACTOR)
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#define TILE_ALLOC_WG (1 << LG_TILE_ALLOC_WG)
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layout(local_size_x = TILE_ALLOC_WG, local_size_y = 1) in;
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layout(set = 0, binding = 1) readonly buffer ConfigBuf {
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Config conf;
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};
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#include "annotated.h"
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#include "tile.h"
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// scale factors useful for converting coordinates to tiles
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#define SX (1.0 / float(TILE_WIDTH_PX))
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#define SY (1.0 / float(TILE_HEIGHT_PX))
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shared uint sh_tile_count[TILE_ALLOC_WG];
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shared Alloc sh_tile_alloc;
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void main() {
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if (mem_overflow) {
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return;
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}
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uint th_ix = gl_LocalInvocationID.x;
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uint element_ix = gl_GlobalInvocationID.x;
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PathRef path_ref = PathRef(conf.tile_base + element_ix * Path_size);
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AnnotatedRef ref = AnnotatedRef(conf.anno_base + element_ix * Annotated_size);
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uint tag = Annotated_Nop;
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if (element_ix < conf.n_elements) {
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tag = Annotated_tag(ref);
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}
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int x0 = 0, y0 = 0, x1 = 0, y1 = 0;
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switch (tag) {
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case Annotated_Fill:
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case Annotated_Stroke:
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case Annotated_BeginClip:
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case Annotated_EndClip:
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// Note: we take advantage of the fact that fills, strokes, and
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// clips have compatible layout.
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AnnoFill fill = Annotated_Fill_read(ref);
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x0 = int(floor(fill.bbox.x * SX));
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y0 = int(floor(fill.bbox.y * SY));
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x1 = int(ceil(fill.bbox.z * SX));
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y1 = int(ceil(fill.bbox.w * SY));
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break;
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}
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x0 = clamp(x0, 0, int(conf.width_in_tiles));
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y0 = clamp(y0, 0, int(conf.height_in_tiles));
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x1 = clamp(x1, 0, int(conf.width_in_tiles));
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y1 = clamp(y1, 0, int(conf.height_in_tiles));
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Path path;
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path.bbox = uvec4(x0, y0, x1, y1);
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uint tile_count = (x1 - x0) * (y1 - y0);
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if (tag == Annotated_EndClip) {
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// Don't actually allocate tiles for an end clip, but we do want
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// the path structure (especially bbox) allocated for it.
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tile_count = 0;
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}
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sh_tile_count[th_ix] = tile_count;
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// Prefix sum of sh_tile_count
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for (uint i = 0; i < LG_TILE_ALLOC_WG; i++) {
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barrier();
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if (th_ix >= (1 << i)) {
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tile_count += sh_tile_count[th_ix - (1 << i)];
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}
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barrier();
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sh_tile_count[th_ix] = tile_count;
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}
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if (th_ix == TILE_ALLOC_WG - 1) {
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sh_tile_alloc = malloc(tile_count * Tile_size);
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}
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barrier();
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Alloc alloc_start = sh_tile_alloc;
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if (alloc_start.failed) {
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return;
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}
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if (element_ix < conf.n_elements) {
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uint tile_subix = th_ix > 0 ? sh_tile_count[th_ix - 1] : 0;
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path.tiles = TileRef(alloc_start.offset + Tile_size * tile_subix);
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Path_write(path_ref, path);
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}
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// Zero out allocated tiles efficiently
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uint total_count = sh_tile_count[TILE_ALLOC_WG - 1] * (Tile_size / 4);
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uint start_ix = alloc_start.offset >> 2;
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for (uint i = th_ix; i < total_count; i += TILE_ALLOC_WG) {
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// Note: this interleaving is faster than using Tile_write
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// by a significant amount.
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memory[start_ix + i] = 0;
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}
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}
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