mirror of
https://github.com/italicsjenga/vello.git
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9a8854ffab
Starting a prototype that explores the sort-middle approach. This commit has a prefix sum pass computing state per element.
60 lines
1.7 KiB
C
60 lines
1.7 KiB
C
// Code auto-generated by piet-gpu-derive
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struct StateRef {
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uint offset;
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};
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struct State {
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vec4 mat;
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vec2 translate;
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vec4 bbox;
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float linewidth;
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uint flags;
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};
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#define State_size 48
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StateRef State_index(StateRef ref, uint index) {
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return StateRef(ref.offset + index * State_size);
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}
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State State_read(StateRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = state[ix + 0];
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uint raw1 = state[ix + 1];
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uint raw2 = state[ix + 2];
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uint raw3 = state[ix + 3];
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uint raw4 = state[ix + 4];
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uint raw5 = state[ix + 5];
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uint raw6 = state[ix + 6];
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uint raw7 = state[ix + 7];
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uint raw8 = state[ix + 8];
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uint raw9 = state[ix + 9];
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uint raw10 = state[ix + 10];
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uint raw11 = state[ix + 11];
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State s;
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s.mat = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.translate = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
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s.bbox = vec4(uintBitsToFloat(raw6), uintBitsToFloat(raw7), uintBitsToFloat(raw8), uintBitsToFloat(raw9));
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s.linewidth = uintBitsToFloat(raw10);
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s.flags = raw11;
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return s;
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}
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void State_write(StateRef ref, State s) {
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uint ix = ref.offset >> 2;
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state[ix + 0] = floatBitsToUint(s.mat.x);
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state[ix + 1] = floatBitsToUint(s.mat.y);
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state[ix + 2] = floatBitsToUint(s.mat.z);
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state[ix + 3] = floatBitsToUint(s.mat.w);
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state[ix + 4] = floatBitsToUint(s.translate.x);
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state[ix + 5] = floatBitsToUint(s.translate.y);
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state[ix + 6] = floatBitsToUint(s.bbox.x);
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state[ix + 7] = floatBitsToUint(s.bbox.y);
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state[ix + 8] = floatBitsToUint(s.bbox.z);
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state[ix + 9] = floatBitsToUint(s.bbox.w);
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state[ix + 10] = floatBitsToUint(s.linewidth);
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state[ix + 11] = s.flags;
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}
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