mirror of
https://github.com/italicsjenga/vello.git
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47f8812e2f
There's a bit of reorganizing as well. Shader stages are made available from piet-gpu to the test rig, config is now a proper structure (marshaled with bytemuck). This commit just has the transform stage, which is a simple monoid scan of affine transforms. Progress toward #119
60 lines
1.9 KiB
GLSL
60 lines
1.9 KiB
GLSL
# Build file for shaders.
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# You must have Vulkan tools in your path, or patch here.
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glslang_validator = glslangValidator
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spirv_cross = spirv-cross
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dxc = dxc
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# See https://github.com/KhronosGroup/SPIRV-Cross/issues/1248 for
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# why we set this.
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msl_flags = --msl-decoration-binding
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rule glsl
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command = $glslang_validator $flags -V -o $out $in
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rule hlsl
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command = $spirv_cross --hlsl $in --output $out
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rule dxil
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command = $dxc -T cs_6_0 $in -Fo $out
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rule msl
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command = $spirv_cross --msl $in --output $out $msl_flags
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build elements.spv: glsl elements.comp | scene.h state.h annotated.h
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build binning.spv: glsl binning.comp | annotated.h state.h bins.h setup.h
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build tile_alloc.spv: glsl tile_alloc.comp | annotated.h tile.h setup.h
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build path_coarse.spv: glsl path_coarse.comp | annotated.h pathseg.h tile.h setup.h
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build backdrop.spv: glsl backdrop.comp | annotated.h tile.h setup.h
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build backdrop_lg.spv: glsl backdrop.comp | annotated.h tile.h setup.h
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flags = -DBACKDROP_DIST_FACTOR=4
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build coarse.spv: glsl coarse.comp | annotated.h bins.h ptcl.h setup.h
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build kernel4.spv: glsl kernel4.comp | ptcl.h setup.h
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# New element pipeline follows
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build gen/transform_reduce.spv: glsl transform_reduce.comp | scene.h setup.h mem.h
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build gen/transform_reduce.hlsl: hlsl gen/transform_reduce.spv
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build gen/transform_reduce.dxil: dxil gen/transform_reduce.hlsl
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build gen/transform_reduce.msl: msl gen/transform_reduce.spv
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build gen/transform_root.spv: glsl transform_scan.comp
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flags = -DROOT
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build gen/transform_root.hlsl: hlsl gen/transform_root.spv
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build gen/transform_root.dxil: dxil gen/transform_root.hlsl
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build gen/transform_root.msl: msl gen/transform_root.spv
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build gen/transform_leaf.spv: glsl transform_leaf.comp | scene.h tile.h setup.h mem.h
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build gen/transform_leaf.hlsl: hlsl gen/transform_leaf.spv
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build gen/transform_leaf.dxil: dxil gen/transform_leaf.hlsl
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build gen/transform_leaf.msl: msl gen/transform_leaf.spv
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