mirror of
https://github.com/italicsjenga/vello.git
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c3d81e0985
It draws multiple paths and applies affine transformations. One problem: RGBA writing is byte-reversed and premultiplied.
319 lines
12 KiB
GLSL
319 lines
12 KiB
GLSL
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Also licensed under MIT license, at your choice.
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// The coarse rasterization stage.
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#import config
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#import bump
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#import drawtag
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#import ptcl
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#import tile
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@group(0) @binding(0)
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var<storage> config: Config;
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@group(0) @binding(1)
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var<storage> scene: array<u32>;
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@group(0) @binding(2)
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var<storage> draw_monoids: array<DrawMonoid>;
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// TODO: dedup
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struct BinHeader {
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element_count: u32,
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chunk_offset: u32,
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}
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@group(0) @binding(3)
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var<storage> bin_headers: array<BinHeader>;
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@group(0) @binding(4)
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var<storage> bin_data: array<u32>;
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@group(0) @binding(5)
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var<storage> paths: array<Path>;
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@group(0) @binding(6)
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var<storage> tiles: array<Tile>;
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@group(0) @binding(7)
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var<storage, read_write> bump: BumpAllocators;
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@group(0) @binding(8)
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var<storage, read_write> ptcl: array<u32>;
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// Much of this code assumes WG_SIZE == N_TILE. If these diverge, then
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// a fair amount of fixup is needed.
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let WG_SIZE = 256u;
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//let N_SLICE = WG_SIZE / 32u;
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let N_SLICE = 8u;
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var<workgroup> sh_bitmaps: array<array<atomic<u32>, N_TILE>, N_SLICE>;
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var<workgroup> sh_part_count: array<u32, WG_SIZE>;
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var<workgroup> sh_part_offsets: array<u32, WG_SIZE>;
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var<workgroup> sh_drawobj_ix: array<u32, WG_SIZE>;
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var<workgroup> sh_tile_stride: array<u32, WG_SIZE>;
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var<workgroup> sh_tile_width: array<u32, WG_SIZE>;
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var<workgroup> sh_tile_x0: array<u32, WG_SIZE>;
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var<workgroup> sh_tile_y0: array<u32, WG_SIZE>;
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var<workgroup> sh_tile_count: array<u32, WG_SIZE>;
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var<workgroup> sh_tile_base: array<u32, WG_SIZE>;
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// helper functions for writing ptcl
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var<private> cmd_offset: u32;
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var<private> cmd_limit: u32;
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// Make sure there is space for a command of given size, plus a jump if needed
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fn alloc_cmd(size: u32) {
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if cmd_offset + size >= cmd_limit {
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let new_cmd = atomicAdd(&bump.ptcl, PTCL_INCREMENT);
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// TODO: robust memory
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ptcl[cmd_offset] = CMD_JUMP;
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ptcl[cmd_offset + 1u] = new_cmd;
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cmd_offset = new_cmd;
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cmd_limit = cmd_offset + (PTCL_INCREMENT - PTCL_HEADROOM);
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}
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}
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fn write_path(tile: Tile, linewidth: f32) {
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// TODO: take flags
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// TODO: handle stroke
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alloc_cmd(3u);
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if tile.segments != 0u {
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let fill = CmdFill(tile.segments, tile.backdrop);
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ptcl[cmd_offset] = CMD_FILL;
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ptcl[cmd_offset + 1u] = fill.tile;
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ptcl[cmd_offset + 2u] = u32(fill.backdrop);
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cmd_offset += 3u;
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} else {
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ptcl[cmd_offset] = CMD_SOLID;
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cmd_offset += 1u;
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}
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}
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fn write_color(color: CmdColor) {
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alloc_cmd(2u);
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ptcl[cmd_offset] = CMD_COLOR;
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ptcl[cmd_offset + 1u] = color.rgba_color;
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cmd_offset += 2u;
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}
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@compute @workgroup_size(256)
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fn main(
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@builtin(local_invocation_id) local_id: vec3<u32>,
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@builtin(workgroup_id) wg_id: vec3<u32>,
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) {
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let width_in_bins = (config.width_in_tiles + N_TILE_X - 1u) / N_TILE_X;
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let bin_ix = width_in_bins * wg_id.y + wg_id.x;
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let n_partitions = (config.n_drawobj + N_TILE - 1u) / N_TILE;
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// Coordinates of the top left of this bin, in tiles.
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let bin_tile_x = N_TILE_X * wg_id.x;
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let bin_tile_y = N_TILE_Y * wg_id.y;
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let tile_x = local_id.x % N_TILE_X;
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let tile_y = local_id.x / N_TILE_X;
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let this_tile_ix = (bin_tile_y + tile_y) * config.width_in_tiles + bin_tile_x + tile_x;
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cmd_offset = this_tile_ix * PTCL_INITIAL_ALLOC;
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cmd_limit = cmd_offset + (PTCL_INITIAL_ALLOC - PTCL_HEADROOM);
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// TODO: clip state
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let clip_zero_depth = 0u;
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var partition_ix = 0u;
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var rd_ix = 0u;
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var wr_ix = 0u;
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var part_start_ix = 0u;
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var ready_ix = 0u;
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// TODO: blend state
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while true {
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for (var i = 0u; i < N_SLICE; i += 1u) {
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atomicStore(&sh_bitmaps[i][local_id.x], 0u);
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}
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while true {
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if ready_ix == wr_ix && partition_ix < n_partitions {
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part_start_ix = ready_ix;
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var count = 0u;
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if partition_ix + local_id.x < n_partitions {
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let in_ix = (partition_ix + local_id.x) * N_TILE + bin_ix;
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let bin_header = bin_headers[in_ix];
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count = bin_header.element_count;
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sh_part_offsets[local_id.x] = bin_header.chunk_offset;
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}
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// prefix sum the element counts
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for (var i = 0u; i < firstTrailingBit(WG_SIZE); i += 1u) {
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sh_part_count[local_id.x] = count;
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workgroupBarrier();
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if local_id.x >= (1u << i) {
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count += sh_part_count[local_id.x - (1u << i)];
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}
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workgroupBarrier();
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}
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sh_part_count[local_id.x] = part_start_ix + count;
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workgroupBarrier();
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ready_ix = sh_part_count[WG_SIZE - 1u];
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partition_ix += WG_SIZE;
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}
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// use binary search to find draw object to read
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var ix = rd_ix + local_id.x;
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if ix >= wr_ix && ix < ready_ix {
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var part_ix = 0u;
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for (var i = 0u; i < firstTrailingBit(WG_SIZE); i += 1u) {
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let probe = part_ix + ((N_TILE / 2u) >> i);
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if ix >= sh_part_count[probe - 1u] {
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part_ix = probe;
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}
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}
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ix -= select(part_start_ix, sh_part_count[part_ix - 1u], part_ix > 0u);
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let offset = sh_part_offsets[part_ix];
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sh_drawobj_ix[local_id.x] = bin_data[offset + ix];
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}
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wr_ix = min(rd_ix + N_TILE, ready_ix);
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if wr_ix - rd_ix >= N_TILE || (wr_ix >= ready_ix && partition_ix >= n_partitions) {
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break;
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}
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}
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// At this point, sh_drawobj_ix[0.. wr_ix - rd_ix] contains merged binning results.
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var tag = DRAWTAG_NOP;
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var drawobj_ix: u32;
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if local_id.x + rd_ix < wr_ix {
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drawobj_ix = sh_drawobj_ix[local_id.x];
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tag = scene[config.drawtag_base + drawobj_ix];
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}
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var tile_count = 0u;
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// I think this predicate is the same as the last, maybe they can be combined
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if tag != DRAWTAG_NOP {
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let path_ix = draw_monoids[drawobj_ix].path_ix;
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let path = paths[path_ix];
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let stride = path.bbox.z - path.bbox.x;
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sh_tile_stride[local_id.x] = stride;
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let dx = i32(path.bbox.x) - i32(bin_tile_x);
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let dy = i32(path.bbox.y) - i32(bin_tile_y);
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let x0 = clamp(dx, 0, i32(N_TILE_X));
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let y0 = clamp(dy, 0, i32(N_TILE_Y));
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let x1 = clamp(i32(path.bbox.z) - i32(bin_tile_x), 0, i32(N_TILE_X));
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let y1 = clamp(i32(path.bbox.w) - i32(bin_tile_y), 0, i32(N_TILE_Y));
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sh_tile_width[local_id.x] = u32(x1 - x0);
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sh_tile_x0[local_id.x] = u32(x0);
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sh_tile_y0[local_id.x] = u32(y0);
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tile_count = u32(x1 - x0) * u32(y1 - y0);
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// base relative to bin
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let base = path.tiles - u32(dy * i32(stride) + dx);
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sh_tile_base[local_id.x] = base;
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// TODO: there's a write_tile_alloc here in the source, not sure what it's supposed to do
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}
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// Prefix sum of tile counts
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sh_tile_count[local_id.x] = tile_count;
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for (var i = 0u; i < firstTrailingBit(N_TILE); i += 1u) {
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workgroupBarrier();
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if local_id.x >= (1u << i) {
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tile_count += sh_tile_count[local_id.x - (1u << i)];
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}
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workgroupBarrier();
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sh_tile_count[local_id.x] = tile_count;
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}
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workgroupBarrier();
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let total_tile_count = sh_tile_count[N_TILE - 1u];
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// Parallel iteration over all tiles
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for (var ix = local_id.x; ix < total_tile_count; ix += N_TILE) {
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// Binary search to find draw object which contains this tile
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var el_ix = 0u;
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for (var i = 0u; i < firstTrailingBit(N_TILE); i += 1u) {
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let probe = el_ix + ((N_TILE / 2u) >> i);
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if ix >= sh_tile_count[probe - 1u] {
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el_ix = probe;
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}
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}
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drawobj_ix = sh_drawobj_ix[el_ix];
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tag = scene[config.drawtag_base + drawobj_ix];
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// TODO: clip logic
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let seq_ix = ix - select(0u, sh_tile_count[el_ix - 1u], el_ix > 0u);
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let width = sh_tile_width[el_ix];
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let x = sh_tile_x0[el_ix] + seq_ix % width;
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let y = sh_tile_y0[el_ix] + seq_ix / width;
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let tile_ix = sh_tile_base[el_ix] + sh_tile_stride[el_ix] * y + x;
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let tile = tiles[tile_ix];
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// TODO: this predicate becomes more interesting with clip
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let include_tile = tile.segments != 0u || tile.backdrop != 0;
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if include_tile {
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let el_slice = el_ix / 32u;
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let el_mask = 1u << (el_ix & 31u);
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atomicOr(&sh_bitmaps[el_slice][y * N_TILE_X + x], el_mask);
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}
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}
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workgroupBarrier();
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// At this point bit drawobj % 32 is set in sh_bitmaps[drawobj / 32][y * N_TILE_X + x]
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// if drawobj touches tile (x, y).
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// Write per-tile command list for this tile
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var slice_ix = 0u;
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var bitmap = atomicLoad(&sh_bitmaps[0u][local_id.x]);
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while true {
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if bitmap == 0u {
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slice_ix += 1u;
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// potential optimization: make iteration limit dynamic
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if slice_ix == N_SLICE {
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break;
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}
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bitmap = atomicLoad(&sh_bitmaps[slice_ix][local_id.x]);
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if bitmap == 0u {
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continue;
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}
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}
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let el_ix = slice_ix * 32u + firstTrailingBit(bitmap);
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drawobj_ix = sh_drawobj_ix[el_ix];
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// clear LSB of bitmap, using bit magic
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bitmap &= bitmap - 1u;
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let drawtag = scene[config.drawtag_base + drawobj_ix];
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let dm = draw_monoids[drawobj_ix];
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let dd = config.drawdata_base + dm.scene_offset;
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// TODO: set up draw info from monoid
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if clip_zero_depth == 0u {
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let tile_ix = sh_tile_base[el_ix] + sh_tile_stride[el_ix] * tile_y + tile_x;
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let tile = tiles[tile_ix];
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switch drawtag {
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// DRAWTAG_FILL_COLOR
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case 0x44u: {
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// TODO: get linewidth from draw object
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let linewidth = -1.0;
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let rgba_color = scene[dd];
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write_path(tile, linewidth);
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write_color(CmdColor(rgba_color));
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}
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default: {}
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}
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}
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}
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rd_ix += N_TILE;
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if rd_ix >= ready_ix && partition_ix >= n_partitions {
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break;
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}
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workgroupBarrier();
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}
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if bin_tile_x < config.width_in_tiles && bin_tile_y < config.height_in_tiles {
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//ptcl[cmd_offset] = CMD_END;
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// TODO: blend stack allocation
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}
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}
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