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74f2b4fd1c
Use an array of bindtypes rather than the previous situation, which was a choice of buffer counts, or a heavier builder pattern. The main thing this unlocks is distinguishing between readonly and read/write buffers, which is important for DX12. This is WIP, the Metal part hasn't been done, and the old stuff not deleted. Part of #125
4.6 KiB
4.6 KiB