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https://github.com/italicsjenga/vello.git
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9a8854ffab
Starting a prototype that explores the sort-middle approach. This commit has a prefix sum pass computing state per element.
24 lines
688 B
Plaintext
24 lines
688 B
Plaintext
# Build file for shaders.
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# You must have glslangValidator in your path, or patch here.
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glslang_validator = glslangValidator
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rule glsl
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command = $glslang_validator -V -o $out $in
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build image.spv: glsl image.comp | scene.h
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build kernel1.spv: glsl kernel1.comp | scene.h tilegroup.h setup.h
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build kernel2s.spv: glsl kernel2s.comp | scene.h tilegroup.h segment.h setup.h
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build kernel2f.spv: glsl kernel2f.comp | scene.h tilegroup.h fill_seg.h setup.h
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build kernel3.spv: glsl kernel3.comp | scene.h tilegroup.h segment.h fill_seg.h ptcl.h setup.h
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build kernel4.spv: glsl kernel4.comp | ptcl.h segment.h fill_seg.h setup.h
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build elements.spv: glsl elements.comp | scene.h state.h
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