vello/piet-gpu/shader
Raph Levien 319aa703c4 Output multiple pixels per thread in k4
In kernel 4, compute a chunk of pixels rather than just one per thread.
This is a dramatic speedup.

(This commit cherry-picked from another working branch)
2020-05-28 07:54:24 -07:00
..
annotated.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
binning.comp Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
binning.spv Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
bins.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
build.ninja Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
coarse.comp Fix buffer overrun 2020-05-26 22:47:28 -07:00
coarse.spv Fix buffer overrun 2020-05-26 22:47:28 -07:00
elements.comp Fix linewidth math 2020-05-24 09:43:41 -07:00
elements.spv Fix linewidth math 2020-05-24 09:43:41 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel4.comp Output multiple pixels per thread in k4 2020-05-28 07:54:24 -07:00
kernel4.spv Output multiple pixels per thread in k4 2020-05-28 07:54:24 -07:00
ptcl.h Reinstate fills 2020-05-25 15:27:03 -07:00
scene.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
setup.h Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
state.h Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00