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https://github.com/italicsjenga/vello.git
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db2fefdc8f
This change moves the vello encoding logic to a new crate under crates/encoding. Combined with the `vello_shaders` crate, this enables lightweight integration of the Vello pipelines into renderers that don't depend on wgpu (or perhaps written in languages other than Rust). The Scene/Fragment API currently remain the vello crate.
11 lines
198 B
TOML
11 lines
198 B
TOML
[package]
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name = "vello_encoding"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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bytemuck = { workspace = true }
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fello = { workspace = true }
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peniko = { workspace = true }
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guillotiere = "0.6.2"
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