vello/piet-gpu/src/encoder.rs
Raph Levien 307bf8d227 More blend mode fixes
Adds a test to visualize the blend modes. Fixes a dumb bug in blend.h and also a more subtle issue where default blending is not the same as clipping, as the former needs to always push a blend group (to cause isolation) and the latter does not. This might be something we need to get back to.

This should fix the rendering, so it fairly closely resembles the Mozilla reference image. There's also a compile-time switch to disable sRGB conversion, which is (sadly) needed for compatible rendering.
2022-05-17 16:12:05 -07:00

513 lines
18 KiB
Rust

// Copyright 2021 The piet-gpu authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
//! Low-level scene encoding.
use crate::Blend;
use bytemuck::{Pod, Zeroable};
use piet_gpu_hal::BufWrite;
use crate::stages::{
self, Config, PathEncoder, Transform, CLIP_PART_SIZE, DRAW_PART_SIZE, PATHSEG_PART_SIZE,
TRANSFORM_PART_SIZE,
};
pub struct Encoder {
transform_stream: Vec<stages::Transform>,
tag_stream: Vec<u8>,
pathseg_stream: Vec<u8>,
linewidth_stream: Vec<f32>,
drawtag_stream: Vec<u32>,
drawdata_stream: Vec<u8>,
n_path: u32,
n_pathseg: u32,
n_clip: u32,
}
#[derive(Copy, Clone, Debug)]
pub struct EncodedSceneRef<'a, T: Copy + Pod> {
pub transform_stream: &'a [T],
pub tag_stream: &'a [u8],
pub pathseg_stream: &'a [u8],
pub linewidth_stream: &'a [f32],
pub drawtag_stream: &'a [u32],
pub drawdata_stream: &'a [u8],
pub n_path: u32,
pub n_pathseg: u32,
pub n_clip: u32,
pub ramp_data: &'a [u32],
}
impl<'a, T: Copy + Pod> EncodedSceneRef<'a, T> {
/// Return a config for the element processing pipeline.
///
/// This does not include further pipeline processing. Also returns the
/// beginning of free memory.
pub fn stage_config(&self) -> (Config, usize) {
// Layout of scene buffer
let drawtag_offset = 0;
let n_drawobj = self.n_drawobj();
let n_drawobj_padded = align_up(n_drawobj, DRAW_PART_SIZE as usize);
let drawdata_offset = drawtag_offset + n_drawobj_padded * DRAWTAG_SIZE;
let trans_offset = drawdata_offset + self.drawdata_stream.len();
let n_trans = self.transform_stream.len();
let n_trans_padded = align_up(n_trans, TRANSFORM_PART_SIZE as usize);
let linewidth_offset = trans_offset + n_trans_padded * TRANSFORM_SIZE;
let n_linewidth = self.linewidth_stream.len();
let pathtag_offset = linewidth_offset + n_linewidth * LINEWIDTH_SIZE;
let n_pathtag = self.tag_stream.len();
let n_pathtag_padded = align_up(n_pathtag, PATHSEG_PART_SIZE as usize);
let pathseg_offset = pathtag_offset + n_pathtag_padded;
// Layout of memory
let mut alloc = 0;
let trans_alloc = alloc;
alloc += trans_alloc + n_trans_padded * TRANSFORM_SIZE;
let pathseg_alloc = alloc;
alloc += pathseg_alloc + self.n_pathseg as usize * PATHSEG_SIZE;
let path_bbox_alloc = alloc;
let n_path = self.n_path as usize;
alloc += path_bbox_alloc + n_path * PATH_BBOX_SIZE;
let drawmonoid_alloc = alloc;
alloc += n_drawobj_padded * DRAWMONOID_SIZE;
let anno_alloc = alloc;
alloc += n_drawobj * ANNOTATED_SIZE;
let clip_alloc = alloc;
let n_clip = self.n_clip as usize;
const CLIP_SIZE: usize = 4;
alloc += n_clip * CLIP_SIZE;
let clip_bic_alloc = alloc;
const CLIP_BIC_SIZE: usize = 8;
// This can round down, as we only reduce the prefix
alloc += (n_clip / CLIP_PART_SIZE as usize) * CLIP_BIC_SIZE;
let clip_stack_alloc = alloc;
const CLIP_EL_SIZE: usize = 20;
alloc += n_clip * CLIP_EL_SIZE;
let clip_bbox_alloc = alloc;
const CLIP_BBOX_SIZE: usize = 16;
alloc += align_up(n_clip as usize, CLIP_PART_SIZE as usize) * CLIP_BBOX_SIZE;
let draw_bbox_alloc = alloc;
alloc += n_drawobj * DRAW_BBOX_SIZE;
let drawinfo_alloc = alloc;
// TODO: not optimized; it can be accumulated during encoding or summed from drawtags
const MAX_DRAWINFO_SIZE: usize = 44;
alloc += n_drawobj * MAX_DRAWINFO_SIZE;
let config = Config {
n_elements: n_drawobj as u32,
n_pathseg: self.n_pathseg,
pathseg_alloc: pathseg_alloc as u32,
anno_alloc: anno_alloc as u32,
trans_alloc: trans_alloc as u32,
path_bbox_alloc: path_bbox_alloc as u32,
drawmonoid_alloc: drawmonoid_alloc as u32,
clip_alloc: clip_alloc as u32,
clip_bic_alloc: clip_bic_alloc as u32,
clip_stack_alloc: clip_stack_alloc as u32,
clip_bbox_alloc: clip_bbox_alloc as u32,
draw_bbox_alloc: draw_bbox_alloc as u32,
drawinfo_alloc: drawinfo_alloc as u32,
n_trans: n_trans as u32,
n_path: self.n_path,
n_clip: self.n_clip,
trans_offset: trans_offset as u32,
linewidth_offset: linewidth_offset as u32,
pathtag_offset: pathtag_offset as u32,
pathseg_offset: pathseg_offset as u32,
drawtag_offset: drawtag_offset as u32,
drawdata_offset: drawdata_offset as u32,
..Default::default()
};
(config, alloc)
}
pub fn write_scene(&self, buf: &mut BufWrite) {
buf.extend_slice(&self.drawtag_stream);
let n_drawobj = self.drawtag_stream.len();
buf.fill_zero(padding(n_drawobj, DRAW_PART_SIZE as usize) * DRAWTAG_SIZE);
buf.extend_slice(&self.drawdata_stream);
buf.extend_slice(&self.transform_stream);
let n_trans = self.transform_stream.len();
buf.fill_zero(padding(n_trans, TRANSFORM_PART_SIZE as usize) * TRANSFORM_SIZE);
buf.extend_slice(&self.linewidth_stream);
buf.extend_slice(&self.tag_stream);
let n_pathtag = self.tag_stream.len();
buf.fill_zero(padding(n_pathtag, PATHSEG_PART_SIZE as usize));
buf.extend_slice(&self.pathseg_stream);
}
/// The number of draw objects in the draw object stream.
pub(crate) fn n_drawobj(&self) -> usize {
self.drawtag_stream.len()
}
/// The number of paths.
pub(crate) fn n_path(&self) -> u32 {
self.n_path
}
/// The number of path segments.
pub(crate) fn n_pathseg(&self) -> u32 {
self.n_pathseg
}
pub(crate) fn n_transform(&self) -> usize {
self.transform_stream.len()
}
/// The number of tags in the path stream.
pub(crate) fn n_pathtag(&self) -> usize {
self.tag_stream.len()
}
pub(crate) fn n_clip(&self) -> u32 {
self.n_clip
}
}
/// A scene fragment encoding a glyph.
///
/// This is a reduced version of the full encoder.
#[derive(Default)]
pub struct GlyphEncoder {
tag_stream: Vec<u8>,
pathseg_stream: Vec<u8>,
drawtag_stream: Vec<u32>,
drawdata_stream: Vec<u8>,
n_path: u32,
n_pathseg: u32,
}
const TRANSFORM_SIZE: usize = 24;
const LINEWIDTH_SIZE: usize = 4;
const PATHSEG_SIZE: usize = 52;
const PATH_BBOX_SIZE: usize = 24;
const DRAWMONOID_SIZE: usize = 16;
const DRAW_BBOX_SIZE: usize = 16;
const DRAWTAG_SIZE: usize = 4;
const ANNOTATED_SIZE: usize = 40;
// Tags for draw objects. See shader/drawtag.h for the authoritative source.
const DRAWTAG_FILLCOLOR: u32 = 0x44;
const DRAWTAG_FILLLINGRADIENT: u32 = 0x114;
const DRAWTAG_FILLRADGRADIENT: u32 = 0x2dc;
const DRAWTAG_BEGINCLIP: u32 = 0x05;
const DRAWTAG_ENDCLIP: u32 = 0x25;
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
pub struct FillColor {
rgba_color: u32,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
pub struct FillLinGradient {
index: u32,
p0: [f32; 2],
p1: [f32; 2],
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
pub struct FillRadGradient {
index: u32,
p0: [f32; 2],
p1: [f32; 2],
r0: f32,
r1: f32,
}
#[allow(unused)]
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
pub struct FillImage {
index: u32,
// [i16; 2]
offset: u32,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
pub struct Clip {
blend: u32,
}
impl Encoder {
pub fn new() -> Encoder {
Encoder {
transform_stream: vec![Transform::IDENTITY],
tag_stream: Vec::new(),
pathseg_stream: Vec::new(),
linewidth_stream: vec![-1.0],
drawtag_stream: Vec::new(),
drawdata_stream: Vec::new(),
n_path: 0,
n_pathseg: 0,
n_clip: 0,
}
}
pub fn path_encoder(&mut self) -> PathEncoder {
PathEncoder::new(&mut self.tag_stream, &mut self.pathseg_stream)
}
pub fn finish_path(&mut self, n_pathseg: u32) {
self.n_path += 1;
self.n_pathseg += n_pathseg;
}
pub fn transform(&mut self, transform: Transform) {
self.tag_stream.push(0x20);
self.transform_stream.push(transform);
}
// Swap the last two tags in the tag stream; used for transformed
// gradients.
pub fn swap_last_tags(&mut self) {
let len = self.tag_stream.len();
self.tag_stream.swap(len - 1, len - 2);
}
// -1.0 means "fill"
pub fn linewidth(&mut self, linewidth: f32) {
self.tag_stream.push(0x40);
self.linewidth_stream.push(linewidth);
}
/// Encode a fill color draw object.
///
/// This should be encoded after a path.
pub fn fill_color(&mut self, rgba_color: u32) {
self.drawtag_stream.push(DRAWTAG_FILLCOLOR);
let element = FillColor { rgba_color };
self.drawdata_stream.extend(bytemuck::bytes_of(&element));
}
/// Encode a fill linear gradient draw object.
///
/// This should be encoded after a path.
pub fn fill_lin_gradient(&mut self, index: u32, p0: [f32; 2], p1: [f32; 2]) {
self.drawtag_stream.push(DRAWTAG_FILLLINGRADIENT);
let element = FillLinGradient { index, p0, p1 };
self.drawdata_stream.extend(bytemuck::bytes_of(&element));
}
/// Encode a fill radial gradient draw object.
///
/// This should be encoded after a path.
pub fn fill_rad_gradient(&mut self, index: u32, p0: [f32; 2], p1: [f32; 2], r0: f32, r1: f32) {
self.drawtag_stream.push(DRAWTAG_FILLRADGRADIENT);
let element = FillRadGradient {
index,
p0,
p1,
r0,
r1,
};
self.drawdata_stream.extend(bytemuck::bytes_of(&element));
}
/// Start a clip.
pub fn begin_clip(&mut self, blend: Option<Blend>) {
self.drawtag_stream.push(DRAWTAG_BEGINCLIP);
let element = Clip {
blend: blend.unwrap_or(Blend::default()).pack(),
};
self.drawdata_stream.extend(bytemuck::bytes_of(&element));
self.n_clip += 1;
}
pub fn end_clip(&mut self, blend: Option<Blend>) {
self.drawtag_stream.push(DRAWTAG_ENDCLIP);
let element = Clip {
blend: blend.unwrap_or(Blend::default()).pack(),
};
self.drawdata_stream.extend(bytemuck::bytes_of(&element));
// This is a dummy path, and will go away with the new clip impl.
self.tag_stream.push(0x10);
self.n_path += 1;
self.n_clip += 1;
}
/// Return a config for the element processing pipeline.
///
/// This does not include further pipeline processing. Also returns the
/// beginning of free memory.
pub fn stage_config(&self) -> (Config, usize) {
// Layout of scene buffer
let drawtag_offset = 0;
let n_drawobj = self.n_drawobj();
let n_drawobj_padded = align_up(n_drawobj, DRAW_PART_SIZE as usize);
let drawdata_offset = drawtag_offset + n_drawobj_padded * DRAWTAG_SIZE;
let trans_offset = drawdata_offset + self.drawdata_stream.len();
let n_trans = self.transform_stream.len();
let n_trans_padded = align_up(n_trans, TRANSFORM_PART_SIZE as usize);
let linewidth_offset = trans_offset + n_trans_padded * TRANSFORM_SIZE;
let n_linewidth = self.linewidth_stream.len();
let pathtag_offset = linewidth_offset + n_linewidth * LINEWIDTH_SIZE;
let n_pathtag = self.tag_stream.len();
let n_pathtag_padded = align_up(n_pathtag, PATHSEG_PART_SIZE as usize);
let pathseg_offset = pathtag_offset + n_pathtag_padded;
// Layout of memory
let mut alloc = 0;
let trans_alloc = alloc;
alloc += trans_alloc + n_trans_padded * TRANSFORM_SIZE;
let pathseg_alloc = alloc;
alloc += pathseg_alloc + self.n_pathseg as usize * PATHSEG_SIZE;
let path_bbox_alloc = alloc;
let n_path = self.n_path as usize;
alloc += path_bbox_alloc + n_path * PATH_BBOX_SIZE;
let drawmonoid_alloc = alloc;
alloc += n_drawobj_padded * DRAWMONOID_SIZE;
let anno_alloc = alloc;
alloc += n_drawobj * ANNOTATED_SIZE;
let clip_alloc = alloc;
let n_clip = self.n_clip as usize;
const CLIP_SIZE: usize = 4;
alloc += n_clip * CLIP_SIZE;
let clip_bic_alloc = alloc;
const CLIP_BIC_SIZE: usize = 8;
// This can round down, as we only reduce the prefix
alloc += (n_clip / CLIP_PART_SIZE as usize) * CLIP_BIC_SIZE;
let clip_stack_alloc = alloc;
const CLIP_EL_SIZE: usize = 20;
alloc += n_clip * CLIP_EL_SIZE;
let clip_bbox_alloc = alloc;
const CLIP_BBOX_SIZE: usize = 16;
alloc += align_up(n_clip as usize, CLIP_PART_SIZE as usize) * CLIP_BBOX_SIZE;
let draw_bbox_alloc = alloc;
alloc += n_drawobj * DRAW_BBOX_SIZE;
let drawinfo_alloc = alloc;
// TODO: not optimized; it can be accumulated during encoding or summed from drawtags
const MAX_DRAWINFO_SIZE: usize = 44;
alloc += n_drawobj * MAX_DRAWINFO_SIZE;
let config = Config {
n_elements: n_drawobj as u32,
n_pathseg: self.n_pathseg,
pathseg_alloc: pathseg_alloc as u32,
anno_alloc: anno_alloc as u32,
trans_alloc: trans_alloc as u32,
path_bbox_alloc: path_bbox_alloc as u32,
drawmonoid_alloc: drawmonoid_alloc as u32,
clip_alloc: clip_alloc as u32,
clip_bic_alloc: clip_bic_alloc as u32,
clip_stack_alloc: clip_stack_alloc as u32,
clip_bbox_alloc: clip_bbox_alloc as u32,
draw_bbox_alloc: draw_bbox_alloc as u32,
drawinfo_alloc: drawinfo_alloc as u32,
n_trans: n_trans as u32,
n_path: self.n_path,
n_clip: self.n_clip,
trans_offset: trans_offset as u32,
linewidth_offset: linewidth_offset as u32,
pathtag_offset: pathtag_offset as u32,
pathseg_offset: pathseg_offset as u32,
drawtag_offset: drawtag_offset as u32,
drawdata_offset: drawdata_offset as u32,
..Default::default()
};
(config, alloc)
}
pub fn write_scene(&self, buf: &mut BufWrite) {
buf.extend_slice(&self.drawtag_stream);
let n_drawobj = self.drawtag_stream.len();
buf.fill_zero(padding(n_drawobj, DRAW_PART_SIZE as usize) * DRAWTAG_SIZE);
buf.extend_slice(&self.drawdata_stream);
buf.extend_slice(&self.transform_stream);
let n_trans = self.transform_stream.len();
buf.fill_zero(padding(n_trans, TRANSFORM_PART_SIZE as usize) * TRANSFORM_SIZE);
buf.extend_slice(&self.linewidth_stream);
buf.extend_slice(&self.tag_stream);
let n_pathtag = self.tag_stream.len();
buf.fill_zero(padding(n_pathtag, PATHSEG_PART_SIZE as usize));
buf.extend_slice(&self.pathseg_stream);
}
/// The number of draw objects in the draw object stream.
pub(crate) fn n_drawobj(&self) -> usize {
self.drawtag_stream.len()
}
/// The number of paths.
pub(crate) fn n_path(&self) -> u32 {
self.n_path
}
/// The number of path segments.
pub(crate) fn n_pathseg(&self) -> u32 {
self.n_pathseg
}
pub(crate) fn n_transform(&self) -> usize {
self.transform_stream.len()
}
/// The number of tags in the path stream.
pub(crate) fn n_pathtag(&self) -> usize {
self.tag_stream.len()
}
pub(crate) fn n_clip(&self) -> u32 {
self.n_clip
}
pub(crate) fn encode_glyph(&mut self, glyph: &GlyphEncoder) {
self.tag_stream.extend(&glyph.tag_stream);
self.pathseg_stream.extend(&glyph.pathseg_stream);
self.drawtag_stream.extend(&glyph.drawtag_stream);
self.drawdata_stream.extend(&glyph.drawdata_stream);
self.n_path += glyph.n_path;
self.n_pathseg += glyph.n_pathseg;
}
}
fn align_up(x: usize, align: usize) -> usize {
debug_assert!(align.is_power_of_two());
(x + align - 1) & !(align - 1)
}
fn padding(x: usize, align: usize) -> usize {
x.wrapping_neg() & (align - 1)
}
impl GlyphEncoder {
pub(crate) fn path_encoder(&mut self) -> PathEncoder {
PathEncoder::new(&mut self.tag_stream, &mut self.pathseg_stream)
}
pub(crate) fn finish_path(&mut self, n_pathseg: u32) {
self.n_path += 1;
self.n_pathseg += n_pathseg;
}
/// Encode a fill color draw object.
///
/// This should be encoded after a path.
pub(crate) fn fill_color(&mut self, rgba_color: u32) {
self.drawtag_stream.push(DRAWTAG_FILLCOLOR);
let element = FillColor { rgba_color };
self.drawdata_stream.extend(bytemuck::bytes_of(&element));
}
pub(crate) fn is_color(&self) -> bool {
!self.drawtag_stream.is_empty()
}
}