vello/piet-gpu/shader/annotated.h
Elias Naur a5b6bda941 add support for element flags to shaders
Commit 9afa9b86b6 added Rust support for
encoding flags into elements. This change adds support to shaders by
introducing variant tag structs:

struct VariantTag {
    uint tag;
    uint flags;
}

and returning them from Variant_tag functions.

It also adds a flags argument to write functions for enum variants that
include TagFlags.

No functionality changes.

Updates #70

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-19 12:50:12 +01:00

232 lines
6.6 KiB
C

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Code auto-generated by piet-gpu-derive
struct AnnoFillRef {
uint offset;
};
struct AnnoFillImageRef {
uint offset;
};
struct AnnoStrokeRef {
uint offset;
};
struct AnnoClipRef {
uint offset;
};
struct AnnotatedRef {
uint offset;
};
struct AnnoFill {
vec4 bbox;
uint rgba_color;
};
#define AnnoFill_size 20
AnnoFillRef AnnoFill_index(AnnoFillRef ref, uint index) {
return AnnoFillRef(ref.offset + index * AnnoFill_size);
}
struct AnnoFillImage {
vec4 bbox;
uint index;
ivec2 offset;
};
#define AnnoFillImage_size 24
AnnoFillImageRef AnnoFillImage_index(AnnoFillImageRef ref, uint index) {
return AnnoFillImageRef(ref.offset + index * AnnoFillImage_size);
}
struct AnnoStroke {
vec4 bbox;
uint rgba_color;
float linewidth;
};
#define AnnoStroke_size 24
AnnoStrokeRef AnnoStroke_index(AnnoStrokeRef ref, uint index) {
return AnnoStrokeRef(ref.offset + index * AnnoStroke_size);
}
struct AnnoClip {
vec4 bbox;
};
#define AnnoClip_size 16
AnnoClipRef AnnoClip_index(AnnoClipRef ref, uint index) {
return AnnoClipRef(ref.offset + index * AnnoClip_size);
}
#define Annotated_Nop 0
#define Annotated_Stroke 1
#define Annotated_Fill 2
#define Annotated_FillImage 3
#define Annotated_BeginClip 4
#define Annotated_EndClip 5
#define Annotated_size 28
AnnotatedRef Annotated_index(AnnotatedRef ref, uint index) {
return AnnotatedRef(ref.offset + index * Annotated_size);
}
struct AnnotatedTag {
uint tag;
uint flags;
};
AnnoFill AnnoFill_read(Alloc a, AnnoFillRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
AnnoFill s;
s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.rgba_color = raw4;
return s;
}
void AnnoFill_write(Alloc a, AnnoFillRef ref, AnnoFill s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.bbox.x));
write_mem(a, ix + 1, floatBitsToUint(s.bbox.y));
write_mem(a, ix + 2, floatBitsToUint(s.bbox.z));
write_mem(a, ix + 3, floatBitsToUint(s.bbox.w));
write_mem(a, ix + 4, s.rgba_color);
}
AnnoFillImage AnnoFillImage_read(Alloc a, AnnoFillImageRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
uint raw5 = read_mem(a, ix + 5);
AnnoFillImage s;
s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.index = raw4;
s.offset = ivec2(int(raw5 << 16) >> 16, int(raw5) >> 16);
return s;
}
void AnnoFillImage_write(Alloc a, AnnoFillImageRef ref, AnnoFillImage s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.bbox.x));
write_mem(a, ix + 1, floatBitsToUint(s.bbox.y));
write_mem(a, ix + 2, floatBitsToUint(s.bbox.z));
write_mem(a, ix + 3, floatBitsToUint(s.bbox.w));
write_mem(a, ix + 4, s.index);
write_mem(a, ix + 5, (uint(s.offset.x) & 0xffff) | (uint(s.offset.y) << 16));
}
AnnoStroke AnnoStroke_read(Alloc a, AnnoStrokeRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
uint raw5 = read_mem(a, ix + 5);
AnnoStroke s;
s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.rgba_color = raw4;
s.linewidth = uintBitsToFloat(raw5);
return s;
}
void AnnoStroke_write(Alloc a, AnnoStrokeRef ref, AnnoStroke s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.bbox.x));
write_mem(a, ix + 1, floatBitsToUint(s.bbox.y));
write_mem(a, ix + 2, floatBitsToUint(s.bbox.z));
write_mem(a, ix + 3, floatBitsToUint(s.bbox.w));
write_mem(a, ix + 4, s.rgba_color);
write_mem(a, ix + 5, floatBitsToUint(s.linewidth));
}
AnnoClip AnnoClip_read(Alloc a, AnnoClipRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
AnnoClip s;
s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
return s;
}
void AnnoClip_write(Alloc a, AnnoClipRef ref, AnnoClip s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.bbox.x));
write_mem(a, ix + 1, floatBitsToUint(s.bbox.y));
write_mem(a, ix + 2, floatBitsToUint(s.bbox.z));
write_mem(a, ix + 3, floatBitsToUint(s.bbox.w));
}
AnnotatedTag Annotated_tag(Alloc a, AnnotatedRef ref) {
uint tag_and_flags = read_mem(a, ref.offset >> 2);
return AnnotatedTag(tag_and_flags & 0xffff, tag_and_flags >> 16);
}
AnnoStroke Annotated_Stroke_read(Alloc a, AnnotatedRef ref) {
return AnnoStroke_read(a, AnnoStrokeRef(ref.offset + 4));
}
AnnoFill Annotated_Fill_read(Alloc a, AnnotatedRef ref) {
return AnnoFill_read(a, AnnoFillRef(ref.offset + 4));
}
AnnoFillImage Annotated_FillImage_read(Alloc a, AnnotatedRef ref) {
return AnnoFillImage_read(a, AnnoFillImageRef(ref.offset + 4));
}
AnnoClip Annotated_BeginClip_read(Alloc a, AnnotatedRef ref) {
return AnnoClip_read(a, AnnoClipRef(ref.offset + 4));
}
AnnoClip Annotated_EndClip_read(Alloc a, AnnotatedRef ref) {
return AnnoClip_read(a, AnnoClipRef(ref.offset + 4));
}
void Annotated_Nop_write(Alloc a, AnnotatedRef ref) {
write_mem(a, ref.offset >> 2, Annotated_Nop);
}
void Annotated_Stroke_write(Alloc a, AnnotatedRef ref, AnnoStroke s) {
write_mem(a, ref.offset >> 2, Annotated_Stroke);
AnnoStroke_write(a, AnnoStrokeRef(ref.offset + 4), s);
}
void Annotated_Fill_write(Alloc a, AnnotatedRef ref, AnnoFill s) {
write_mem(a, ref.offset >> 2, Annotated_Fill);
AnnoFill_write(a, AnnoFillRef(ref.offset + 4), s);
}
void Annotated_FillImage_write(Alloc a, AnnotatedRef ref, AnnoFillImage s) {
write_mem(a, ref.offset >> 2, Annotated_FillImage);
AnnoFillImage_write(a, AnnoFillImageRef(ref.offset + 4), s);
}
void Annotated_BeginClip_write(Alloc a, AnnotatedRef ref, AnnoClip s) {
write_mem(a, ref.offset >> 2, Annotated_BeginClip);
AnnoClip_write(a, AnnoClipRef(ref.offset + 4), s);
}
void Annotated_EndClip_write(Alloc a, AnnotatedRef ref, AnnoClip s) {
write_mem(a, ref.offset >> 2, Annotated_EndClip);
AnnoClip_write(a, AnnoClipRef(ref.offset + 4), s);
}