vello/piet-gpu/shader/backdrop.comp
Elias Naur a5b6bda941 add support for element flags to shaders
Commit 9afa9b86b6 added Rust support for
encoding flags into elements. This change adds support to shaders by
introducing variant tag structs:

struct VariantTag {
    uint tag;
    uint flags;
}

and returning them from Variant_tag functions.

It also adds a flags argument to write functions for enum variants that
include TagFlags.

No functionality changes.

Updates #70

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-19 12:50:12 +01:00

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// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Propagation of tile backdrop for filling.
//
// Each thread reads one path element and calculates the number of spanned tiles
// based on the bounding box.
// In a further compaction step, the workgroup loops over the corresponding tile rows per element in parallel.
// For each row the per tile backdrop will be read, as calculated in the previous coarse path segment kernel,
// and propagated from the left to the right (prefix summed).
//
// Output state:
// - Each path element has an array of tiles covering the whole path based on boundig box
// - Each tile per path element contains the 'backdrop' and a list of subdivided path segments
#version 450
#extension GL_GOOGLE_include_directive : enable
#include "mem.h"
#include "setup.h"
#define LG_BACKDROP_WG (7 + LG_WG_FACTOR)
#define BACKDROP_WG (1 << LG_BACKDROP_WG)
layout(local_size_x = BACKDROP_WG, local_size_y = 1) in;
layout(set = 0, binding = 1) readonly buffer ConfigBuf {
Config conf;
};
#include "annotated.h"
#include "tile.h"
shared uint sh_row_count[BACKDROP_WG];
shared Alloc sh_row_alloc[BACKDROP_WG];
shared uint sh_row_width[BACKDROP_WG];
void main() {
if (mem_error != NO_ERROR) {
return;
}
uint th_ix = gl_LocalInvocationID.x;
uint element_ix = gl_GlobalInvocationID.x;
AnnotatedRef ref = AnnotatedRef(conf.anno_alloc.offset + element_ix * Annotated_size);
// Work assignment: 1 thread : 1 path element
uint row_count = 0;
if (element_ix < conf.n_elements) {
uint tag = Annotated_tag(conf.anno_alloc, ref).tag;
switch (tag) {
case Annotated_Fill:
case Annotated_FillImage:
case Annotated_BeginClip:
PathRef path_ref = PathRef(conf.tile_alloc.offset + element_ix * Path_size);
Path path = Path_read(conf.tile_alloc, path_ref);
sh_row_width[th_ix] = path.bbox.z - path.bbox.x;
row_count = path.bbox.w - path.bbox.y;
// Paths that don't cross tile top edges don't have backdrops.
// Don't apply the optimization to paths that may cross the y = 0
// top edge, but clipped to 1 row.
if (row_count == 1 && path.bbox.y > 0) {
// Note: this can probably be expanded to width = 2 as
// long as it doesn't cross the left edge.
row_count = 0;
}
Alloc path_alloc = new_alloc(path.tiles.offset, (path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y) * Tile_size);
sh_row_alloc[th_ix] = path_alloc;
}
}
sh_row_count[th_ix] = row_count;
// Prefix sum of sh_row_count
for (uint i = 0; i < LG_BACKDROP_WG; i++) {
barrier();
if (th_ix >= (1 << i)) {
row_count += sh_row_count[th_ix - (1 << i)];
}
barrier();
sh_row_count[th_ix] = row_count;
}
barrier();
// Work assignment: 1 thread : 1 path element row
uint total_rows = sh_row_count[BACKDROP_WG - 1];
for (uint row = th_ix; row < total_rows; row += BACKDROP_WG) {
// Binary search to find element
uint el_ix = 0;
for (uint i = 0; i < LG_BACKDROP_WG; i++) {
uint probe = el_ix + ((BACKDROP_WG / 2) >> i);
if (row >= sh_row_count[probe - 1]) {
el_ix = probe;
}
}
uint width = sh_row_width[el_ix];
if (width > 0) {
// Process one row sequentially
// Read backdrop value per tile and prefix sum it
Alloc tiles_alloc = sh_row_alloc[el_ix];
uint seq_ix = row - (el_ix > 0 ? sh_row_count[el_ix - 1] : 0);
uint tile_el_ix = (tiles_alloc.offset >> 2) + 1 + seq_ix * 2 * width;
uint sum = read_mem(tiles_alloc, tile_el_ix);
for (uint x = 1; x < width; x++) {
tile_el_ix += 2;
sum += read_mem(tiles_alloc, tile_el_ix);
write_mem(tiles_alloc, tile_el_ix, sum);
}
}
}
}