vello/piet-gpu
Raph Levien a616b4d010 Rework right_edge computation in elements
Trying to fit it into the fancy monad doesn't really work, so use a
more straightforward approach to compute it from the aggregate.

Also add yEdge logic (basically copying piet-metal). With a fix to
ELEMENT_BINNING_RATIO (which I had simply gotten wrong), the example
renders almost correctly, with small bounding box artifacts.
2020-05-21 10:00:56 -07:00
..
bin Fix bbox bug 2020-05-16 21:20:25 -07:00
shader Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
src Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
Cargo.toml Update to piet 0.13 2020-05-12 08:26:48 -07:00
Ghostscript_Tiger.svg Fills 2020-05-01 19:42:20 -07:00