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a616b4d010
Trying to fit it into the fancy monad doesn't really work, so use a more straightforward approach to compute it from the aggregate. Also add yEdge logic (basically copying piet-metal). With a fix to ELEMENT_BINNING_RATIO (which I had simply gotten wrong), the example renders almost correctly, with small bounding box artifacts. |
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.. | ||
bin | ||
shader | ||
src | ||
Cargo.toml | ||
Ghostscript_Tiger.svg |