vello/piet-gpu/shader/gen/bbox_clear.msl
Raph Levien 44327fe49f Beginnings of new element pipeline
This successfully renders the tiger; fills and strokes are supported.
Other parts of the imaging model, not yet.

Progress toward #119
2021-12-03 15:33:01 -08:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Alloc
{
uint offset;
};
struct Config
{
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc trans_alloc;
Alloc bbox_alloc;
Alloc drawmonoid_alloc;
uint n_trans;
uint n_path;
uint trans_offset;
uint linewidth_offset;
uint pathtag_offset;
uint pathseg_offset;
};
struct ConfigBuf
{
Config conf;
};
struct Memory
{
uint mem_offset;
uint mem_error;
uint memory[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(512u, 1u, 1u);
kernel void main0(device Memory& _45 [[buffer(0)]], const device ConfigBuf& _21 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
uint ix = gl_GlobalInvocationID.x;
if (ix < _21.conf.n_path)
{
uint out_ix = (_21.conf.bbox_alloc.offset >> uint(2)) + (6u * ix);
_45.memory[out_ix] = 65535u;
_45.memory[out_ix + 1u] = 65535u;
_45.memory[out_ix + 2u] = 0u;
_45.memory[out_ix + 3u] = 0u;
}
}