vello/piet-gpu/shader
Raph Levien aa83d782ed Fills
Adds fills, and has more or less working tiger render (with artifacts).
2020-05-01 19:42:20 -07:00
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build.ninja Fills 2020-05-01 19:42:20 -07:00
fill_seg.h Fills 2020-05-01 19:42:20 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel1.comp Fills 2020-05-01 19:42:20 -07:00
kernel1.spv Fills 2020-05-01 19:42:20 -07:00
kernel2f.comp Fills 2020-05-01 19:42:20 -07:00
kernel2f.spv Fills 2020-05-01 19:42:20 -07:00
kernel2s.comp Clear item ref on empty segments 2020-05-01 09:13:16 -07:00
kernel2s.spv Clear item ref on empty segments 2020-05-01 09:13:16 -07:00
kernel3.comp Fills 2020-05-01 19:42:20 -07:00
kernel3.spv Fills 2020-05-01 19:42:20 -07:00
kernel4.comp Fills 2020-05-01 19:42:20 -07:00
kernel4.spv Fills 2020-05-01 19:42:20 -07:00
ptcl.h Fills 2020-05-01 19:42:20 -07:00
scene.h First draft of kernel 1 2020-04-20 18:07:18 -07:00
segment.h Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
setup.h Fills 2020-05-01 19:42:20 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00