vello/piet-gpu
Elias Naur ac3ac3ddff shader: introduce a crude setting for adjusting the maximum workgroup size
Both the Vulkan and OpenGL ES spec allow implementations to limit workgroups to
128 threads. Add a LG_WG_FACTOR setting for easy switching between 128 and 256
threads, with 256 being kept as the default setting.

Manually tested that LG_WG_FACTOR = 0 (128 threads) works as expected.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-09-13 13:04:13 +02:00
..
bin Update winit example 2020-06-14 23:32:59 +02:00
shader shader: introduce a crude setting for adjusting the maximum workgroup size 2020-09-13 13:04:13 +02:00
src shader: delete more unused code and variables 2020-09-13 13:03:56 +02:00
Cargo.toml Add command line args for loading svg 2020-05-31 09:57:25 -07:00
Ghostscript_Tiger.svg Fills 2020-05-01 19:42:20 -07:00