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Both the Vulkan and OpenGL ES spec allow implementations to limit workgroups to 128 threads. Add a LG_WG_FACTOR setting for easy switching between 128 and 256 threads, with 256 being kept as the default setting. Manually tested that LG_WG_FACTOR = 0 (128 threads) works as expected. Signed-off-by: Elias Naur <mail@eliasnaur.com> |
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bin | ||
shader | ||
src | ||
Cargo.toml | ||
Ghostscript_Tiger.svg |