vello/piet-gpu/shader/gen/binning.hlsl
Commit by GitHub Action bbdd4432f5 commit compiled shaders
2022-07-14 14:28:45 +00:00

275 lines
7.5 KiB
HLSL
Generated

struct Alloc
{
uint offset;
};
struct DrawMonoid
{
uint path_ix;
uint clip_ix;
uint scene_offset;
uint info_offset;
};
struct Config
{
uint mem_size;
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc trans_alloc;
Alloc path_bbox_alloc;
Alloc drawmonoid_alloc;
Alloc clip_alloc;
Alloc clip_bic_alloc;
Alloc clip_stack_alloc;
Alloc clip_bbox_alloc;
Alloc draw_bbox_alloc;
Alloc drawinfo_alloc;
uint n_trans;
uint n_path;
uint n_clip;
uint trans_offset;
uint linewidth_offset;
uint pathtag_offset;
uint pathseg_offset;
uint drawtag_offset;
uint drawdata_offset;
};
static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u);
RWByteAddressBuffer _57 : register(u0, space0);
ByteAddressBuffer _101 : register(t1, space0);
static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
uint3 gl_LocalInvocationID : SV_GroupThreadID;
};
groupshared uint bitmaps[8][256];
groupshared uint count[8][256];
groupshared uint sh_chunk_offset[256];
DrawMonoid load_draw_monoid(uint element_ix)
{
uint base = (_101.Load(48) >> uint(2)) + (4u * element_ix);
uint path_ix = _57.Load(base * 4 + 12);
uint clip_ix = _57.Load((base + 1u) * 4 + 12);
uint scene_offset = _57.Load((base + 2u) * 4 + 12);
uint info_offset = _57.Load((base + 3u) * 4 + 12);
DrawMonoid _136 = { path_ix, clip_ix, scene_offset, info_offset };
return _136;
}
float4 load_clip_bbox(uint clip_ix)
{
uint base = (_101.Load(64) >> uint(2)) + (4u * clip_ix);
float x0 = asfloat(_57.Load(base * 4 + 12));
float y0 = asfloat(_57.Load((base + 1u) * 4 + 12));
float x1 = asfloat(_57.Load((base + 2u) * 4 + 12));
float y1 = asfloat(_57.Load((base + 3u) * 4 + 12));
float4 bbox = float4(x0, y0, x1, y1);
return bbox;
}
float4 load_path_bbox(uint path_ix)
{
uint base = (_101.Load(44) >> uint(2)) + (6u * path_ix);
float bbox_l = float(_57.Load(base * 4 + 12)) - 32768.0f;
float bbox_t = float(_57.Load((base + 1u) * 4 + 12)) - 32768.0f;
float bbox_r = float(_57.Load((base + 2u) * 4 + 12)) - 32768.0f;
float bbox_b = float(_57.Load((base + 3u) * 4 + 12)) - 32768.0f;
float4 bbox = float4(bbox_l, bbox_t, bbox_r, bbox_b);
return bbox;
}
float4 bbox_intersect(float4 a, float4 b)
{
return float4(max(a.xy, b.xy), min(a.zw, b.zw));
}
void store_draw_bbox(uint draw_ix, float4 bbox)
{
uint base = (_101.Load(68) >> uint(2)) + (4u * draw_ix);
_57.Store(base * 4 + 12, asuint(bbox.x));
_57.Store((base + 1u) * 4 + 12, asuint(bbox.y));
_57.Store((base + 2u) * 4 + 12, asuint(bbox.z));
_57.Store((base + 3u) * 4 + 12, asuint(bbox.w));
}
uint malloc_stage(uint size, uint mem_size, uint stage)
{
uint _65;
_57.InterlockedAdd(0, size, _65);
uint offset = _65;
if ((offset + size) > mem_size)
{
uint _76;
_57.InterlockedOr(4, stage, _76);
offset = 0u;
}
return offset;
}
bool touch_mem(Alloc alloc, uint offset)
{
return true;
}
void write_mem(Alloc alloc, uint offset, uint val)
{
Alloc param = alloc;
uint param_1 = offset;
if (!touch_mem(param, param_1))
{
return;
}
_57.Store(offset * 4 + 12, val);
}
void comp_main()
{
uint my_partition = gl_WorkGroupID.x;
for (uint i = 0u; i < 8u; i++)
{
bitmaps[i][gl_LocalInvocationID.x] = 0u;
}
uint element_ix = (my_partition * 256u) + gl_LocalInvocationID.x;
int x0 = 0;
int y0 = 0;
int x1 = 0;
int y1 = 0;
if (element_ix < _101.Load(4))
{
uint param = element_ix;
DrawMonoid draw_monoid = load_draw_monoid(param);
uint path_ix = draw_monoid.path_ix;
float4 clip_bbox = float4(-1000000000.0f, -1000000000.0f, 1000000000.0f, 1000000000.0f);
uint clip_ix = draw_monoid.clip_ix;
if (clip_ix > 0u)
{
uint param_1 = clip_ix - 1u;
clip_bbox = load_clip_bbox(param_1);
}
uint param_2 = path_ix;
float4 path_bbox = load_path_bbox(param_2);
float4 param_3 = path_bbox;
float4 param_4 = clip_bbox;
float4 bbox = bbox_intersect(param_3, param_4);
float4 _354 = bbox;
float4 _356 = bbox;
float2 _358 = max(_354.xy, _356.zw);
bbox.z = _358.x;
bbox.w = _358.y;
uint param_5 = element_ix;
float4 param_6 = bbox;
store_draw_bbox(param_5, param_6);
x0 = int(floor(bbox.x * 0.00390625f));
y0 = int(floor(bbox.y * 0.00390625f));
x1 = int(ceil(bbox.z * 0.00390625f));
y1 = int(ceil(bbox.w * 0.00390625f));
}
uint width_in_bins = ((_101.Load(12) + 16u) - 1u) / 16u;
uint height_in_bins = ((_101.Load(16) + 16u) - 1u) / 16u;
x0 = clamp(x0, 0, int(width_in_bins));
x1 = clamp(x1, x0, int(width_in_bins));
y0 = clamp(y0, 0, int(height_in_bins));
y1 = clamp(y1, y0, int(height_in_bins));
if (x0 == x1)
{
y1 = y0;
}
int x = x0;
int y = y0;
uint my_slice = gl_LocalInvocationID.x / 32u;
uint my_mask = 1u << (gl_LocalInvocationID.x & 31u);
while (y < y1)
{
uint _460;
InterlockedOr(bitmaps[my_slice][(uint(y) * width_in_bins) + uint(x)], my_mask, _460);
x++;
if (x == x1)
{
x = x0;
y++;
}
}
GroupMemoryBarrierWithGroupSync();
uint element_count = 0u;
for (uint i_1 = 0u; i_1 < 8u; i_1++)
{
element_count += uint(int(countbits(bitmaps[i_1][gl_LocalInvocationID.x])));
count[i_1][gl_LocalInvocationID.x] = element_count;
}
uint chunk_offset = 0u;
if (element_count != 0u)
{
uint param_7 = element_count * 4u;
uint param_8 = _101.Load(0);
uint param_9 = 1u;
uint _510 = malloc_stage(param_7, param_8, param_9);
chunk_offset = _510;
sh_chunk_offset[gl_LocalInvocationID.x] = chunk_offset;
}
uint out_ix = (_101.Load(24) >> uint(2)) + (((my_partition * 256u) + gl_LocalInvocationID.x) * 2u);
Alloc _532;
_532.offset = _101.Load(24);
Alloc param_10;
param_10.offset = _532.offset;
uint param_11 = out_ix;
uint param_12 = element_count;
write_mem(param_10, param_11, param_12);
Alloc _544;
_544.offset = _101.Load(24);
Alloc param_13;
param_13.offset = _544.offset;
uint param_14 = out_ix + 1u;
uint param_15 = chunk_offset;
write_mem(param_13, param_14, param_15);
GroupMemoryBarrierWithGroupSync();
x = x0;
y = y0;
while (y < y1)
{
uint bin_ix = (uint(y) * width_in_bins) + uint(x);
uint out_mask = bitmaps[my_slice][bin_ix];
if ((out_mask & my_mask) != 0u)
{
uint idx = uint(int(countbits(out_mask & (my_mask - 1u))));
if (my_slice > 0u)
{
idx += count[my_slice - 1u][bin_ix];
}
uint chunk_offset_1 = sh_chunk_offset[bin_ix];
if (chunk_offset_1 != 0u)
{
_57.Store(((chunk_offset_1 >> uint(2)) + idx) * 4 + 12, element_ix);
}
}
x++;
if (x == x1)
{
x = x0;
y++;
}
}
}
[numthreads(256, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
comp_main();
}