vello/piet-gpu/shader
Raph Levien b23fe25177 Use linked list strategy for segments
Trying to allocate them contiguously wasn't good.
2020-04-28 22:25:57 -07:00
..
build.ninja Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel1.comp Implement stroked polylines 2020-04-28 18:45:59 -07:00
kernel1.spv Implement stroked polylines 2020-04-28 18:45:59 -07:00
kernel2s.comp Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
kernel2s.spv Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
kernel3.comp Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
kernel3.spv Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
kernel4.comp Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
kernel4.spv Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
ptcl.h Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
scene.h First draft of kernel 1 2020-04-20 18:07:18 -07:00
segment.h Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
setup.h Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00