mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-10 20:51:29 +11:00
c503ff28b0
Translate all piet-gpu shaders into DXIL and MSL; move generated files into the shader/gen directory.
284 lines
7.1 KiB
HLSL
Generated
284 lines
7.1 KiB
HLSL
Generated
struct Alloc
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{
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uint offset;
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};
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struct AnnotatedRef
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{
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uint offset;
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};
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struct AnnotatedTag
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{
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uint tag;
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uint flags;
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};
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struct PathRef
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{
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uint offset;
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};
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struct TileRef
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{
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uint offset;
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};
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struct Path
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{
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uint4 bbox;
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TileRef tiles;
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};
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struct Config
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{
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uint n_elements;
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uint n_pathseg;
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uint width_in_tiles;
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uint height_in_tiles;
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Alloc tile_alloc;
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Alloc bin_alloc;
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Alloc ptcl_alloc;
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Alloc pathseg_alloc;
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Alloc anno_alloc;
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Alloc trans_alloc;
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Alloc bbox_alloc;
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Alloc drawmonoid_alloc;
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uint n_trans;
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uint n_path;
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uint trans_offset;
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uint linewidth_offset;
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uint pathtag_offset;
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uint pathseg_offset;
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};
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static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u);
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RWByteAddressBuffer _79 : register(u0, space0);
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ByteAddressBuffer _186 : register(t1, space0);
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static uint3 gl_LocalInvocationID;
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static uint3 gl_GlobalInvocationID;
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static uint gl_LocalInvocationIndex;
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struct SPIRV_Cross_Input
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{
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uint3 gl_LocalInvocationID : SV_GroupThreadID;
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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uint gl_LocalInvocationIndex : SV_GroupIndex;
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};
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groupshared uint sh_row_width[256];
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groupshared Alloc sh_row_alloc[256];
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groupshared uint sh_row_count[256];
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bool touch_mem(Alloc alloc, uint offset)
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{
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return true;
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}
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uint read_mem(Alloc alloc, uint offset)
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{
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Alloc param = alloc;
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uint param_1 = offset;
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if (!touch_mem(param, param_1))
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{
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return 0u;
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}
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uint v = _79.Load(offset * 4 + 8);
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return v;
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}
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AnnotatedTag Annotated_tag(Alloc a, AnnotatedRef ref)
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{
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Alloc param = a;
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uint param_1 = ref.offset >> uint(2);
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uint tag_and_flags = read_mem(param, param_1);
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AnnotatedTag _121 = { tag_and_flags & 65535u, tag_and_flags >> uint(16) };
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return _121;
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}
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uint fill_mode_from_flags(uint flags)
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{
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return flags & 1u;
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}
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Path Path_read(Alloc a, PathRef ref)
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{
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uint ix = ref.offset >> uint(2);
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Alloc param = a;
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uint param_1 = ix + 0u;
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uint raw0 = read_mem(param, param_1);
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Alloc param_2 = a;
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uint param_3 = ix + 1u;
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uint raw1 = read_mem(param_2, param_3);
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Alloc param_4 = a;
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uint param_5 = ix + 2u;
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uint raw2 = read_mem(param_4, param_5);
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Path s;
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s.bbox = uint4(raw0 & 65535u, raw0 >> uint(16), raw1 & 65535u, raw1 >> uint(16));
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TileRef _165 = { raw2 };
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s.tiles = _165;
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return s;
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}
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Alloc new_alloc(uint offset, uint size, bool mem_ok)
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{
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Alloc a;
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a.offset = offset;
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return a;
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}
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void write_mem(Alloc alloc, uint offset, uint val)
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{
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Alloc param = alloc;
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uint param_1 = offset;
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if (!touch_mem(param, param_1))
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{
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return;
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}
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_79.Store(offset * 4 + 8, val);
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}
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void comp_main()
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{
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uint th_ix = gl_LocalInvocationIndex;
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uint element_ix = gl_GlobalInvocationID.x;
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AnnotatedRef _194 = { _186.Load(32) + (element_ix * 40u) };
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AnnotatedRef ref = _194;
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uint row_count = 0u;
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bool mem_ok = _79.Load(4) == 0u;
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if (gl_LocalInvocationID.y == 0u)
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{
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if (element_ix < _186.Load(0))
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{
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Alloc _217;
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_217.offset = _186.Load(32);
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Alloc param;
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param.offset = _217.offset;
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AnnotatedRef param_1 = ref;
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AnnotatedTag tag = Annotated_tag(param, param_1);
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switch (tag.tag)
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{
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case 3u:
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case 2u:
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case 4u:
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case 1u:
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{
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uint param_2 = tag.flags;
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if (fill_mode_from_flags(param_2) != 0u)
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{
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break;
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}
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PathRef _243 = { _186.Load(16) + (element_ix * 12u) };
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PathRef path_ref = _243;
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Alloc _247;
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_247.offset = _186.Load(16);
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Alloc param_3;
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param_3.offset = _247.offset;
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PathRef param_4 = path_ref;
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Path path = Path_read(param_3, param_4);
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sh_row_width[th_ix] = path.bbox.z - path.bbox.x;
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row_count = path.bbox.w - path.bbox.y;
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bool _272 = row_count == 1u;
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bool _278;
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if (_272)
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{
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_278 = path.bbox.y > 0u;
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}
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else
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{
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_278 = _272;
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}
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if (_278)
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{
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row_count = 0u;
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}
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uint param_5 = path.tiles.offset;
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uint param_6 = ((path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y)) * 8u;
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bool param_7 = mem_ok;
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Alloc path_alloc = new_alloc(param_5, param_6, param_7);
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sh_row_alloc[th_ix] = path_alloc;
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break;
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}
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}
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}
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sh_row_count[th_ix] = row_count;
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}
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for (uint i = 0u; i < 8u; i++)
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{
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GroupMemoryBarrierWithGroupSync();
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bool _325 = gl_LocalInvocationID.y == 0u;
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bool _332;
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if (_325)
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{
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_332 = th_ix >= (1u << i);
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}
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else
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{
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_332 = _325;
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}
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if (_332)
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{
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row_count += sh_row_count[th_ix - (1u << i)];
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}
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GroupMemoryBarrierWithGroupSync();
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if (gl_LocalInvocationID.y == 0u)
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{
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sh_row_count[th_ix] = row_count;
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}
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}
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GroupMemoryBarrierWithGroupSync();
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uint total_rows = sh_row_count[255];
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uint _411;
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for (uint row = th_ix; row < total_rows; row += 256u)
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{
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uint el_ix = 0u;
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for (uint i_1 = 0u; i_1 < 8u; i_1++)
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{
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uint probe = el_ix + (128u >> i_1);
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if (row >= sh_row_count[probe - 1u])
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{
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el_ix = probe;
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}
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}
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uint width = sh_row_width[el_ix];
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if ((width > 0u) && mem_ok)
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{
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Alloc tiles_alloc = sh_row_alloc[el_ix];
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if (el_ix > 0u)
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{
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_411 = sh_row_count[el_ix - 1u];
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}
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else
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{
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_411 = 0u;
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}
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uint seq_ix = row - _411;
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uint tile_el_ix = ((tiles_alloc.offset >> uint(2)) + 1u) + ((seq_ix * 2u) * width);
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Alloc param_8 = tiles_alloc;
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uint param_9 = tile_el_ix;
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uint sum = read_mem(param_8, param_9);
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for (uint x = 1u; x < width; x++)
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{
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tile_el_ix += 2u;
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Alloc param_10 = tiles_alloc;
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uint param_11 = tile_el_ix;
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sum += read_mem(param_10, param_11);
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Alloc param_12 = tiles_alloc;
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uint param_13 = tile_el_ix;
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uint param_14 = sum;
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write_mem(param_12, param_13, param_14);
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}
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}
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}
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}
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[numthreads(256, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex;
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comp_main();
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}
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