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b6c4963d4c
Starting an experimental port to WGSL shader language, using wgpu to run the examples. As of this commit, it's quite hacky and takes some shortcuts, but does render paths to a grayscale texture. |
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.. | ||
backdrop.twgsl | ||
config.twgsl | ||
fine.twgsl | ||
path_coarse.twgsl | ||
pathtag.twgsl | ||
pathtag_reduce.twgsl | ||
pathtag_scan.twgsl | ||
segment.twgsl |