mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-11 04:51:32 +11:00
275 lines
7.5 KiB
HLSL
Generated
275 lines
7.5 KiB
HLSL
Generated
struct Alloc
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{
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uint offset;
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};
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struct DrawMonoid
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{
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uint path_ix;
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uint clip_ix;
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uint scene_offset;
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uint info_offset;
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};
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struct Config
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{
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uint mem_size;
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uint n_elements;
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uint n_pathseg;
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uint width_in_tiles;
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uint height_in_tiles;
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Alloc tile_alloc;
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Alloc bin_alloc;
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Alloc ptcl_alloc;
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Alloc pathseg_alloc;
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Alloc anno_alloc;
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Alloc trans_alloc;
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Alloc path_bbox_alloc;
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Alloc drawmonoid_alloc;
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Alloc clip_alloc;
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Alloc clip_bic_alloc;
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Alloc clip_stack_alloc;
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Alloc clip_bbox_alloc;
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Alloc draw_bbox_alloc;
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Alloc drawinfo_alloc;
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uint n_trans;
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uint n_path;
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uint n_clip;
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uint trans_offset;
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uint linewidth_offset;
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uint pathtag_offset;
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uint pathseg_offset;
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uint drawtag_offset;
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uint drawdata_offset;
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};
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static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u);
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RWByteAddressBuffer _57 : register(u0, space0);
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ByteAddressBuffer _101 : register(t1, space0);
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static uint3 gl_WorkGroupID;
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static uint3 gl_LocalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_WorkGroupID : SV_GroupID;
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uint3 gl_LocalInvocationID : SV_GroupThreadID;
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};
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groupshared uint bitmaps[8][256];
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groupshared uint count[8][256];
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groupshared uint sh_chunk_offset[256];
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DrawMonoid load_draw_monoid(uint element_ix)
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{
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uint base = (_101.Load(48) >> uint(2)) + (4u * element_ix);
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uint path_ix = _57.Load(base * 4 + 12);
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uint clip_ix = _57.Load((base + 1u) * 4 + 12);
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uint scene_offset = _57.Load((base + 2u) * 4 + 12);
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uint info_offset = _57.Load((base + 3u) * 4 + 12);
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DrawMonoid _136 = { path_ix, clip_ix, scene_offset, info_offset };
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return _136;
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}
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float4 load_clip_bbox(uint clip_ix)
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{
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uint base = (_101.Load(64) >> uint(2)) + (4u * clip_ix);
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float x0 = asfloat(_57.Load(base * 4 + 12));
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float y0 = asfloat(_57.Load((base + 1u) * 4 + 12));
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float x1 = asfloat(_57.Load((base + 2u) * 4 + 12));
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float y1 = asfloat(_57.Load((base + 3u) * 4 + 12));
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float4 bbox = float4(x0, y0, x1, y1);
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return bbox;
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}
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float4 load_path_bbox(uint path_ix)
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{
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uint base = (_101.Load(44) >> uint(2)) + (6u * path_ix);
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float bbox_l = float(_57.Load(base * 4 + 12)) - 32768.0f;
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float bbox_t = float(_57.Load((base + 1u) * 4 + 12)) - 32768.0f;
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float bbox_r = float(_57.Load((base + 2u) * 4 + 12)) - 32768.0f;
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float bbox_b = float(_57.Load((base + 3u) * 4 + 12)) - 32768.0f;
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float4 bbox = float4(bbox_l, bbox_t, bbox_r, bbox_b);
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return bbox;
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}
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float4 bbox_intersect(float4 a, float4 b)
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{
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return float4(max(a.xy, b.xy), min(a.zw, b.zw));
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}
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void store_draw_bbox(uint draw_ix, float4 bbox)
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{
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uint base = (_101.Load(68) >> uint(2)) + (4u * draw_ix);
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_57.Store(base * 4 + 12, asuint(bbox.x));
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_57.Store((base + 1u) * 4 + 12, asuint(bbox.y));
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_57.Store((base + 2u) * 4 + 12, asuint(bbox.z));
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_57.Store((base + 3u) * 4 + 12, asuint(bbox.w));
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}
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uint malloc_stage(uint size, uint mem_size, uint stage)
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{
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uint _65;
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_57.InterlockedAdd(0, size, _65);
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uint offset = _65;
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if ((offset + size) > mem_size)
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{
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uint _76;
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_57.InterlockedOr(4, stage, _76);
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offset = 0u;
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}
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return offset;
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}
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bool touch_mem(Alloc alloc, uint offset)
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{
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return true;
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}
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void write_mem(Alloc alloc, uint offset, uint val)
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{
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Alloc param = alloc;
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uint param_1 = offset;
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if (!touch_mem(param, param_1))
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{
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return;
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}
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_57.Store(offset * 4 + 12, val);
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}
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void comp_main()
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{
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uint my_partition = gl_WorkGroupID.x;
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for (uint i = 0u; i < 8u; i++)
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{
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bitmaps[i][gl_LocalInvocationID.x] = 0u;
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}
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uint element_ix = (my_partition * 256u) + gl_LocalInvocationID.x;
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int x0 = 0;
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int y0 = 0;
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int x1 = 0;
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int y1 = 0;
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if (element_ix < _101.Load(4))
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{
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uint param = element_ix;
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DrawMonoid draw_monoid = load_draw_monoid(param);
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uint path_ix = draw_monoid.path_ix;
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float4 clip_bbox = float4(-1000000000.0f, -1000000000.0f, 1000000000.0f, 1000000000.0f);
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uint clip_ix = draw_monoid.clip_ix;
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if (clip_ix > 0u)
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{
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uint param_1 = clip_ix - 1u;
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clip_bbox = load_clip_bbox(param_1);
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}
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uint param_2 = path_ix;
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float4 path_bbox = load_path_bbox(param_2);
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float4 param_3 = path_bbox;
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float4 param_4 = clip_bbox;
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float4 bbox = bbox_intersect(param_3, param_4);
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float4 _354 = bbox;
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float4 _356 = bbox;
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float2 _358 = max(_354.xy, _356.zw);
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bbox.z = _358.x;
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bbox.w = _358.y;
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uint param_5 = element_ix;
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float4 param_6 = bbox;
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store_draw_bbox(param_5, param_6);
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x0 = int(floor(bbox.x * 0.00390625f));
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y0 = int(floor(bbox.y * 0.00390625f));
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x1 = int(ceil(bbox.z * 0.00390625f));
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y1 = int(ceil(bbox.w * 0.00390625f));
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}
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uint width_in_bins = ((_101.Load(12) + 16u) - 1u) / 16u;
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uint height_in_bins = ((_101.Load(16) + 16u) - 1u) / 16u;
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x0 = clamp(x0, 0, int(width_in_bins));
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x1 = clamp(x1, x0, int(width_in_bins));
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y0 = clamp(y0, 0, int(height_in_bins));
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y1 = clamp(y1, y0, int(height_in_bins));
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if (x0 == x1)
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{
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y1 = y0;
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}
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int x = x0;
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int y = y0;
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uint my_slice = gl_LocalInvocationID.x / 32u;
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uint my_mask = 1u << (gl_LocalInvocationID.x & 31u);
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while (y < y1)
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{
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uint _460;
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InterlockedOr(bitmaps[my_slice][(uint(y) * width_in_bins) + uint(x)], my_mask, _460);
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x++;
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if (x == x1)
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{
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x = x0;
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y++;
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}
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}
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GroupMemoryBarrierWithGroupSync();
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uint element_count = 0u;
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for (uint i_1 = 0u; i_1 < 8u; i_1++)
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{
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element_count += uint(int(countbits(bitmaps[i_1][gl_LocalInvocationID.x])));
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count[i_1][gl_LocalInvocationID.x] = element_count;
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}
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uint chunk_offset = 0u;
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if (element_count != 0u)
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{
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uint param_7 = element_count * 4u;
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uint param_8 = _101.Load(0);
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uint param_9 = 1u;
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uint _510 = malloc_stage(param_7, param_8, param_9);
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chunk_offset = _510;
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sh_chunk_offset[gl_LocalInvocationID.x] = chunk_offset;
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}
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uint out_ix = (_101.Load(24) >> uint(2)) + (((my_partition * 256u) + gl_LocalInvocationID.x) * 2u);
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Alloc _532;
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_532.offset = _101.Load(24);
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Alloc param_10;
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param_10.offset = _532.offset;
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uint param_11 = out_ix;
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uint param_12 = element_count;
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write_mem(param_10, param_11, param_12);
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Alloc _544;
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_544.offset = _101.Load(24);
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Alloc param_13;
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param_13.offset = _544.offset;
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uint param_14 = out_ix + 1u;
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uint param_15 = chunk_offset;
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write_mem(param_13, param_14, param_15);
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GroupMemoryBarrierWithGroupSync();
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x = x0;
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y = y0;
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while (y < y1)
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{
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uint bin_ix = (uint(y) * width_in_bins) + uint(x);
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uint out_mask = bitmaps[my_slice][bin_ix];
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if ((out_mask & my_mask) != 0u)
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{
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uint idx = uint(int(countbits(out_mask & (my_mask - 1u))));
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if (my_slice > 0u)
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{
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idx += count[my_slice - 1u][bin_ix];
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}
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uint chunk_offset_1 = sh_chunk_offset[bin_ix];
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if (chunk_offset_1 != 0u)
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{
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_57.Store(((chunk_offset_1 >> uint(2)) + idx) * 4 + 12, element_ix);
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}
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}
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x++;
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if (x == x1)
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{
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x = x0;
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y++;
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}
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}
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}
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[numthreads(256, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_WorkGroupID = stage_input.gl_WorkGroupID;
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gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
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comp_main();
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}
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