vello/piet-gpu/shader/ptcl.h
Raph Levien dbcffb10db Reinstate fills
Add fills back in.
2020-05-25 15:27:03 -07:00

439 lines
9.6 KiB
C

// Code auto-generated by piet-gpu-derive
struct CmdCircleRef {
uint offset;
};
struct CmdLineRef {
uint offset;
};
struct CmdStrokeRef {
uint offset;
};
struct CmdFillRef {
uint offset;
};
struct CmdFillEdgeRef {
uint offset;
};
struct CmdDrawFillRef {
uint offset;
};
struct CmdSolidRef {
uint offset;
};
struct CmdJumpRef {
uint offset;
};
struct CmdRef {
uint offset;
};
struct SegmentRef {
uint offset;
};
struct SegChunkRef {
uint offset;
};
struct CmdCircle {
vec2 center;
float radius;
uint rgba_color;
};
#define CmdCircle_size 16
CmdCircleRef CmdCircle_index(CmdCircleRef ref, uint index) {
return CmdCircleRef(ref.offset + index * CmdCircle_size);
}
struct CmdLine {
vec2 start;
vec2 end;
};
#define CmdLine_size 16
CmdLineRef CmdLine_index(CmdLineRef ref, uint index) {
return CmdLineRef(ref.offset + index * CmdLine_size);
}
struct CmdStroke {
SegChunkRef seg_ref;
float half_width;
uint rgba_color;
};
#define CmdStroke_size 12
CmdStrokeRef CmdStroke_index(CmdStrokeRef ref, uint index) {
return CmdStrokeRef(ref.offset + index * CmdStroke_size);
}
struct CmdFill {
SegChunkRef seg_ref;
int backdrop;
uint rgba_color;
};
#define CmdFill_size 12
CmdFillRef CmdFill_index(CmdFillRef ref, uint index) {
return CmdFillRef(ref.offset + index * CmdFill_size);
}
struct CmdFillEdge {
int sign;
float y;
};
#define CmdFillEdge_size 8
CmdFillEdgeRef CmdFillEdge_index(CmdFillEdgeRef ref, uint index) {
return CmdFillEdgeRef(ref.offset + index * CmdFillEdge_size);
}
struct CmdDrawFill {
int backdrop;
uint rgba_color;
};
#define CmdDrawFill_size 8
CmdDrawFillRef CmdDrawFill_index(CmdDrawFillRef ref, uint index) {
return CmdDrawFillRef(ref.offset + index * CmdDrawFill_size);
}
struct CmdSolid {
uint rgba_color;
};
#define CmdSolid_size 4
CmdSolidRef CmdSolid_index(CmdSolidRef ref, uint index) {
return CmdSolidRef(ref.offset + index * CmdSolid_size);
}
struct CmdJump {
uint new_ref;
};
#define CmdJump_size 4
CmdJumpRef CmdJump_index(CmdJumpRef ref, uint index) {
return CmdJumpRef(ref.offset + index * CmdJump_size);
}
#define Cmd_End 0
#define Cmd_Circle 1
#define Cmd_Line 2
#define Cmd_Fill 3
#define Cmd_Stroke 4
#define Cmd_FillEdge 5
#define Cmd_DrawFill 6
#define Cmd_Solid 7
#define Cmd_Jump 8
#define Cmd_Bail 9
#define Cmd_size 20
CmdRef Cmd_index(CmdRef ref, uint index) {
return CmdRef(ref.offset + index * Cmd_size);
}
struct Segment {
vec2 start;
vec2 end;
float y_edge;
};
#define Segment_size 20
SegmentRef Segment_index(SegmentRef ref, uint index) {
return SegmentRef(ref.offset + index * Segment_size);
}
struct SegChunk {
uint n;
SegChunkRef next;
SegmentRef segs;
};
#define SegChunk_size 12
SegChunkRef SegChunk_index(SegChunkRef ref, uint index) {
return SegChunkRef(ref.offset + index * SegChunk_size);
}
CmdCircle CmdCircle_read(CmdCircleRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = ptcl[ix + 0];
uint raw1 = ptcl[ix + 1];
uint raw2 = ptcl[ix + 2];
uint raw3 = ptcl[ix + 3];
CmdCircle s;
s.center = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.radius = uintBitsToFloat(raw2);
s.rgba_color = raw3;
return s;
}
void CmdCircle_write(CmdCircleRef ref, CmdCircle s) {
uint ix = ref.offset >> 2;
ptcl[ix + 0] = floatBitsToUint(s.center.x);
ptcl[ix + 1] = floatBitsToUint(s.center.y);
ptcl[ix + 2] = floatBitsToUint(s.radius);
ptcl[ix + 3] = s.rgba_color;
}
CmdLine CmdLine_read(CmdLineRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = ptcl[ix + 0];
uint raw1 = ptcl[ix + 1];
uint raw2 = ptcl[ix + 2];
uint raw3 = ptcl[ix + 3];
CmdLine s;
s.start = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.end = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
return s;
}
void CmdLine_write(CmdLineRef ref, CmdLine s) {
uint ix = ref.offset >> 2;
ptcl[ix + 0] = floatBitsToUint(s.start.x);
ptcl[ix + 1] = floatBitsToUint(s.start.y);
ptcl[ix + 2] = floatBitsToUint(s.end.x);
ptcl[ix + 3] = floatBitsToUint(s.end.y);
}
CmdStroke CmdStroke_read(CmdStrokeRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = ptcl[ix + 0];
uint raw1 = ptcl[ix + 1];
uint raw2 = ptcl[ix + 2];
CmdStroke s;
s.seg_ref = SegChunkRef(raw0);
s.half_width = uintBitsToFloat(raw1);
s.rgba_color = raw2;
return s;
}
void CmdStroke_write(CmdStrokeRef ref, CmdStroke s) {
uint ix = ref.offset >> 2;
ptcl[ix + 0] = s.seg_ref.offset;
ptcl[ix + 1] = floatBitsToUint(s.half_width);
ptcl[ix + 2] = s.rgba_color;
}
CmdFill CmdFill_read(CmdFillRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = ptcl[ix + 0];
uint raw1 = ptcl[ix + 1];
uint raw2 = ptcl[ix + 2];
CmdFill s;
s.seg_ref = SegChunkRef(raw0);
s.backdrop = int(raw1);
s.rgba_color = raw2;
return s;
}
void CmdFill_write(CmdFillRef ref, CmdFill s) {
uint ix = ref.offset >> 2;
ptcl[ix + 0] = s.seg_ref.offset;
ptcl[ix + 1] = uint(s.backdrop);
ptcl[ix + 2] = s.rgba_color;
}
CmdFillEdge CmdFillEdge_read(CmdFillEdgeRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = ptcl[ix + 0];
uint raw1 = ptcl[ix + 1];
CmdFillEdge s;
s.sign = int(raw0);
s.y = uintBitsToFloat(raw1);
return s;
}
void CmdFillEdge_write(CmdFillEdgeRef ref, CmdFillEdge s) {
uint ix = ref.offset >> 2;
ptcl[ix + 0] = uint(s.sign);
ptcl[ix + 1] = floatBitsToUint(s.y);
}
CmdDrawFill CmdDrawFill_read(CmdDrawFillRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = ptcl[ix + 0];
uint raw1 = ptcl[ix + 1];
CmdDrawFill s;
s.backdrop = int(raw0);
s.rgba_color = raw1;
return s;
}
void CmdDrawFill_write(CmdDrawFillRef ref, CmdDrawFill s) {
uint ix = ref.offset >> 2;
ptcl[ix + 0] = uint(s.backdrop);
ptcl[ix + 1] = s.rgba_color;
}
CmdSolid CmdSolid_read(CmdSolidRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = ptcl[ix + 0];
CmdSolid s;
s.rgba_color = raw0;
return s;
}
void CmdSolid_write(CmdSolidRef ref, CmdSolid s) {
uint ix = ref.offset >> 2;
ptcl[ix + 0] = s.rgba_color;
}
CmdJump CmdJump_read(CmdJumpRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = ptcl[ix + 0];
CmdJump s;
s.new_ref = raw0;
return s;
}
void CmdJump_write(CmdJumpRef ref, CmdJump s) {
uint ix = ref.offset >> 2;
ptcl[ix + 0] = s.new_ref;
}
uint Cmd_tag(CmdRef ref) {
return ptcl[ref.offset >> 2];
}
CmdCircle Cmd_Circle_read(CmdRef ref) {
return CmdCircle_read(CmdCircleRef(ref.offset + 4));
}
CmdLine Cmd_Line_read(CmdRef ref) {
return CmdLine_read(CmdLineRef(ref.offset + 4));
}
CmdFill Cmd_Fill_read(CmdRef ref) {
return CmdFill_read(CmdFillRef(ref.offset + 4));
}
CmdStroke Cmd_Stroke_read(CmdRef ref) {
return CmdStroke_read(CmdStrokeRef(ref.offset + 4));
}
CmdFillEdge Cmd_FillEdge_read(CmdRef ref) {
return CmdFillEdge_read(CmdFillEdgeRef(ref.offset + 4));
}
CmdDrawFill Cmd_DrawFill_read(CmdRef ref) {
return CmdDrawFill_read(CmdDrawFillRef(ref.offset + 4));
}
CmdSolid Cmd_Solid_read(CmdRef ref) {
return CmdSolid_read(CmdSolidRef(ref.offset + 4));
}
CmdJump Cmd_Jump_read(CmdRef ref) {
return CmdJump_read(CmdJumpRef(ref.offset + 4));
}
void Cmd_End_write(CmdRef ref) {
ptcl[ref.offset >> 2] = Cmd_End;
}
void Cmd_Circle_write(CmdRef ref, CmdCircle s) {
ptcl[ref.offset >> 2] = Cmd_Circle;
CmdCircle_write(CmdCircleRef(ref.offset + 4), s);
}
void Cmd_Line_write(CmdRef ref, CmdLine s) {
ptcl[ref.offset >> 2] = Cmd_Line;
CmdLine_write(CmdLineRef(ref.offset + 4), s);
}
void Cmd_Fill_write(CmdRef ref, CmdFill s) {
ptcl[ref.offset >> 2] = Cmd_Fill;
CmdFill_write(CmdFillRef(ref.offset + 4), s);
}
void Cmd_Stroke_write(CmdRef ref, CmdStroke s) {
ptcl[ref.offset >> 2] = Cmd_Stroke;
CmdStroke_write(CmdStrokeRef(ref.offset + 4), s);
}
void Cmd_FillEdge_write(CmdRef ref, CmdFillEdge s) {
ptcl[ref.offset >> 2] = Cmd_FillEdge;
CmdFillEdge_write(CmdFillEdgeRef(ref.offset + 4), s);
}
void Cmd_DrawFill_write(CmdRef ref, CmdDrawFill s) {
ptcl[ref.offset >> 2] = Cmd_DrawFill;
CmdDrawFill_write(CmdDrawFillRef(ref.offset + 4), s);
}
void Cmd_Solid_write(CmdRef ref, CmdSolid s) {
ptcl[ref.offset >> 2] = Cmd_Solid;
CmdSolid_write(CmdSolidRef(ref.offset + 4), s);
}
void Cmd_Jump_write(CmdRef ref, CmdJump s) {
ptcl[ref.offset >> 2] = Cmd_Jump;
CmdJump_write(CmdJumpRef(ref.offset + 4), s);
}
void Cmd_Bail_write(CmdRef ref) {
ptcl[ref.offset >> 2] = Cmd_Bail;
}
Segment Segment_read(SegmentRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = ptcl[ix + 0];
uint raw1 = ptcl[ix + 1];
uint raw2 = ptcl[ix + 2];
uint raw3 = ptcl[ix + 3];
uint raw4 = ptcl[ix + 4];
Segment s;
s.start = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.end = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.y_edge = uintBitsToFloat(raw4);
return s;
}
void Segment_write(SegmentRef ref, Segment s) {
uint ix = ref.offset >> 2;
ptcl[ix + 0] = floatBitsToUint(s.start.x);
ptcl[ix + 1] = floatBitsToUint(s.start.y);
ptcl[ix + 2] = floatBitsToUint(s.end.x);
ptcl[ix + 3] = floatBitsToUint(s.end.y);
ptcl[ix + 4] = floatBitsToUint(s.y_edge);
}
SegChunk SegChunk_read(SegChunkRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = ptcl[ix + 0];
uint raw1 = ptcl[ix + 1];
uint raw2 = ptcl[ix + 2];
SegChunk s;
s.n = raw0;
s.next = SegChunkRef(raw1);
s.segs = SegmentRef(raw2);
return s;
}
void SegChunk_write(SegChunkRef ref, SegChunk s) {
uint ix = ref.offset >> 2;
ptcl[ix + 0] = s.n;
ptcl[ix + 1] = s.next.offset;
ptcl[ix + 2] = s.segs.offset;
}