vello/shader
Chad Brokaw 1e8d194b6a initial GPU side work for robust memory
This should handle everything on the GPU side except for blend stack loading/storing in fine.
2023-01-17 14:08:20 -05:00
..
shared initial GPU side work for robust memory 2023-01-17 14:08:20 -05:00
backdrop.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
backdrop_dyn.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
bbox_clear.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
binning.wgsl initial GPU side work for robust memory 2023-01-17 14:08:20 -05:00
clip_leaf.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
clip_reduce.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
coarse.wgsl initial GPU side work for robust memory 2023-01-17 14:08:20 -05:00
draw_leaf.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
draw_reduce.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
fine.wgsl initial GPU side work for robust memory 2023-01-17 14:08:20 -05:00
path_coarse.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
path_coarse_full.wgsl initial GPU side work for robust memory 2023-01-17 14:08:20 -05:00
pathseg.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
pathtag_reduce.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
pathtag_reduce2.wgsl Support for larger pathtags 2023-01-05 14:25:21 -08:00
pathtag_scan.wgsl Fix missing barriers in the pathtag_scans (#255) 2023-01-16 20:20:20 +00:00
pathtag_scan1.wgsl Fix missing barriers in the pathtag_scans (#255) 2023-01-16 20:20:20 +00:00
tile_alloc.wgsl initial GPU side work for robust memory 2023-01-17 14:08:20 -05:00
UNLICENSE Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00