vello/piet-gpu/bin/winit.rs
Raph Levien 769d71915e Fetch correct query pool
It should fetch the last query pool, and was off by one. That worked on
my machine (windows), but did cause panics.
2020-12-09 08:34:01 -08:00

128 lines
5 KiB
Rust

use piet_gpu_hal::hub;
use piet_gpu_hal::vulkan::VkInstance;
use piet_gpu_hal::{CmdBuf, Error, ImageLayout};
use piet_gpu::{render_scene, PietGpuRenderContext, Renderer, HEIGHT, WIDTH};
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
const NUM_FRAMES: usize = 2;
fn main() -> Result<(), Error> {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_inner_size(winit::dpi::LogicalSize {
width: (WIDTH / 2) as f64,
height: (HEIGHT / 2) as f64,
})
.with_resizable(false) // currently not supported
.build(&event_loop)?;
let (instance, surface) = VkInstance::new(Some(&window))?;
unsafe {
let device = instance.device(surface.as_ref())?;
let mut swapchain = instance.swapchain(&device, surface.as_ref().unwrap())?;
let session = hub::Session::new(device);
let mut current_frame = 0;
let present_semaphores = (0..NUM_FRAMES)
.map(|_| session.create_semaphore())
.collect::<Result<Vec<_>, Error>>()?;
let query_pools = (0..NUM_FRAMES)
.map(|_| session.create_query_pool(8))
.collect::<Result<Vec<_>, Error>>()?;
let mut ctx = PietGpuRenderContext::new();
render_scene(&mut ctx);
let n_paths = ctx.path_count();
let n_pathseg = ctx.pathseg_count();
let scene = ctx.get_scene_buf();
let renderer = Renderer::new(&session, scene, n_paths, n_pathseg)?;
let mut submitted: Option<hub::SubmittedCmdBuf> = None;
let mut last_frame_idx = 0;
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Poll; // `ControlFlow::Wait` if only re-render on event
match event {
Event::WindowEvent { event, window_id } if window_id == window.id() => {
match event {
WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
_ => (),
}
}
Event::MainEventsCleared => {
window.request_redraw();
}
Event::RedrawRequested(window_id) if window_id == window.id() => {
let frame_idx = current_frame % NUM_FRAMES;
// Note: this logic is a little strange. We have two sets of renderer
// resources, so we could have two frames in flight (submit two, wait on
// the first), but we actually just wait on the last submitted.
//
// Getting this right will take some thought.
if let Some(submitted) = submitted.take() {
submitted.wait().unwrap();
let ts = session.fetch_query_pool(&query_pools[last_frame_idx]).unwrap();
window.set_title(&format!(
"{:.3}ms :: e:{:.3}ms|alloc:{:.3}ms|cp:{:.3}ms|bd:{:.3}ms|bin:{:.3}ms|cr:{:.3}ms|r:{:.3}ms",
ts[6] * 1e3,
ts[0] * 1e3,
(ts[1] - ts[0]) * 1e3,
(ts[2] - ts[1]) * 1e3,
(ts[3] - ts[2]) * 1e3,
(ts[4] - ts[3]) * 1e3,
(ts[5] - ts[4]) * 1e3,
(ts[6] - ts[5]) * 1e3,
));
}
let (image_idx, acquisition_semaphore) = swapchain.next().unwrap();
let swap_image = swapchain.image(image_idx);
let query_pool = &query_pools[frame_idx];
let mut cmd_buf = session.cmd_buf().unwrap();
cmd_buf.begin();
renderer.record(&mut cmd_buf, &query_pool);
// Image -> Swapchain
cmd_buf.image_barrier(
&swap_image,
ImageLayout::Undefined,
ImageLayout::BlitDst,
);
cmd_buf.blit_image(renderer.image_dev.vk_image(), &swap_image);
cmd_buf.image_barrier(&swap_image, ImageLayout::BlitDst, ImageLayout::Present);
cmd_buf.finish();
submitted = Some(session
.run_cmd_buf(
cmd_buf,
&[acquisition_semaphore],
&[present_semaphores[frame_idx]],
)
.unwrap());
last_frame_idx = frame_idx;
swapchain
.present(image_idx, &[present_semaphores[frame_idx]])
.unwrap();
current_frame += 1;
}
_ => (),
}
})
}
}