vello/piet-gpu/shader/pathseg.h
Elias Naur 4de67d9081 unify GPU memory management
Merge all static and dynamic buffers to just one, "memory". Add a malloc
function for dynamic allocations.

Unify static allocation offsets into a "config" buffer containing scene setup
(number of paths, number of path segments), as well as the memory offsets of
the static allocations.

Finally, set an overflow flag when an allocation fail, and make sure to exit
shader execution as soon as that triggers. Add checks before beginning
execution in case the client wants to run two or more shaders before checking
the flag.

The "state" buffer is left alone because it needs zero'ing and because it is
accessed with the "volatile" keyword.

Fixes #40

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-27 20:24:29 +01:00

256 lines
7.3 KiB
C

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Code auto-generated by piet-gpu-derive
struct PathFillLineRef {
uint offset;
};
struct PathStrokeLineRef {
uint offset;
};
struct PathFillCubicRef {
uint offset;
};
struct PathStrokeCubicRef {
uint offset;
};
struct PathSegRef {
uint offset;
};
struct PathFillLine {
vec2 p0;
vec2 p1;
uint path_ix;
};
#define PathFillLine_size 20
PathFillLineRef PathFillLine_index(PathFillLineRef ref, uint index) {
return PathFillLineRef(ref.offset + index * PathFillLine_size);
}
struct PathStrokeLine {
vec2 p0;
vec2 p1;
uint path_ix;
vec2 stroke;
};
#define PathStrokeLine_size 28
PathStrokeLineRef PathStrokeLine_index(PathStrokeLineRef ref, uint index) {
return PathStrokeLineRef(ref.offset + index * PathStrokeLine_size);
}
struct PathFillCubic {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 p3;
uint path_ix;
};
#define PathFillCubic_size 36
PathFillCubicRef PathFillCubic_index(PathFillCubicRef ref, uint index) {
return PathFillCubicRef(ref.offset + index * PathFillCubic_size);
}
struct PathStrokeCubic {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 p3;
uint path_ix;
vec2 stroke;
};
#define PathStrokeCubic_size 44
PathStrokeCubicRef PathStrokeCubic_index(PathStrokeCubicRef ref, uint index) {
return PathStrokeCubicRef(ref.offset + index * PathStrokeCubic_size);
}
#define PathSeg_Nop 0
#define PathSeg_FillLine 1
#define PathSeg_StrokeLine 2
#define PathSeg_FillCubic 3
#define PathSeg_StrokeCubic 4
#define PathSeg_size 48
PathSegRef PathSeg_index(PathSegRef ref, uint index) {
return PathSegRef(ref.offset + index * PathSeg_size);
}
PathFillLine PathFillLine_read(PathFillLineRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = memory[ix + 0];
uint raw1 = memory[ix + 1];
uint raw2 = memory[ix + 2];
uint raw3 = memory[ix + 3];
uint raw4 = memory[ix + 4];
PathFillLine s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.path_ix = raw4;
return s;
}
void PathFillLine_write(PathFillLineRef ref, PathFillLine s) {
uint ix = ref.offset >> 2;
memory[ix + 0] = floatBitsToUint(s.p0.x);
memory[ix + 1] = floatBitsToUint(s.p0.y);
memory[ix + 2] = floatBitsToUint(s.p1.x);
memory[ix + 3] = floatBitsToUint(s.p1.y);
memory[ix + 4] = s.path_ix;
}
PathStrokeLine PathStrokeLine_read(PathStrokeLineRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = memory[ix + 0];
uint raw1 = memory[ix + 1];
uint raw2 = memory[ix + 2];
uint raw3 = memory[ix + 3];
uint raw4 = memory[ix + 4];
uint raw5 = memory[ix + 5];
uint raw6 = memory[ix + 6];
PathStrokeLine s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.path_ix = raw4;
s.stroke = vec2(uintBitsToFloat(raw5), uintBitsToFloat(raw6));
return s;
}
void PathStrokeLine_write(PathStrokeLineRef ref, PathStrokeLine s) {
uint ix = ref.offset >> 2;
memory[ix + 0] = floatBitsToUint(s.p0.x);
memory[ix + 1] = floatBitsToUint(s.p0.y);
memory[ix + 2] = floatBitsToUint(s.p1.x);
memory[ix + 3] = floatBitsToUint(s.p1.y);
memory[ix + 4] = s.path_ix;
memory[ix + 5] = floatBitsToUint(s.stroke.x);
memory[ix + 6] = floatBitsToUint(s.stroke.y);
}
PathFillCubic PathFillCubic_read(PathFillCubicRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = memory[ix + 0];
uint raw1 = memory[ix + 1];
uint raw2 = memory[ix + 2];
uint raw3 = memory[ix + 3];
uint raw4 = memory[ix + 4];
uint raw5 = memory[ix + 5];
uint raw6 = memory[ix + 6];
uint raw7 = memory[ix + 7];
uint raw8 = memory[ix + 8];
PathFillCubic s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
s.path_ix = raw8;
return s;
}
void PathFillCubic_write(PathFillCubicRef ref, PathFillCubic s) {
uint ix = ref.offset >> 2;
memory[ix + 0] = floatBitsToUint(s.p0.x);
memory[ix + 1] = floatBitsToUint(s.p0.y);
memory[ix + 2] = floatBitsToUint(s.p1.x);
memory[ix + 3] = floatBitsToUint(s.p1.y);
memory[ix + 4] = floatBitsToUint(s.p2.x);
memory[ix + 5] = floatBitsToUint(s.p2.y);
memory[ix + 6] = floatBitsToUint(s.p3.x);
memory[ix + 7] = floatBitsToUint(s.p3.y);
memory[ix + 8] = s.path_ix;
}
PathStrokeCubic PathStrokeCubic_read(PathStrokeCubicRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = memory[ix + 0];
uint raw1 = memory[ix + 1];
uint raw2 = memory[ix + 2];
uint raw3 = memory[ix + 3];
uint raw4 = memory[ix + 4];
uint raw5 = memory[ix + 5];
uint raw6 = memory[ix + 6];
uint raw7 = memory[ix + 7];
uint raw8 = memory[ix + 8];
uint raw9 = memory[ix + 9];
uint raw10 = memory[ix + 10];
PathStrokeCubic s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
s.path_ix = raw8;
s.stroke = vec2(uintBitsToFloat(raw9), uintBitsToFloat(raw10));
return s;
}
void PathStrokeCubic_write(PathStrokeCubicRef ref, PathStrokeCubic s) {
uint ix = ref.offset >> 2;
memory[ix + 0] = floatBitsToUint(s.p0.x);
memory[ix + 1] = floatBitsToUint(s.p0.y);
memory[ix + 2] = floatBitsToUint(s.p1.x);
memory[ix + 3] = floatBitsToUint(s.p1.y);
memory[ix + 4] = floatBitsToUint(s.p2.x);
memory[ix + 5] = floatBitsToUint(s.p2.y);
memory[ix + 6] = floatBitsToUint(s.p3.x);
memory[ix + 7] = floatBitsToUint(s.p3.y);
memory[ix + 8] = s.path_ix;
memory[ix + 9] = floatBitsToUint(s.stroke.x);
memory[ix + 10] = floatBitsToUint(s.stroke.y);
}
uint PathSeg_tag(PathSegRef ref) {
return memory[ref.offset >> 2];
}
PathFillLine PathSeg_FillLine_read(PathSegRef ref) {
return PathFillLine_read(PathFillLineRef(ref.offset + 4));
}
PathStrokeLine PathSeg_StrokeLine_read(PathSegRef ref) {
return PathStrokeLine_read(PathStrokeLineRef(ref.offset + 4));
}
PathFillCubic PathSeg_FillCubic_read(PathSegRef ref) {
return PathFillCubic_read(PathFillCubicRef(ref.offset + 4));
}
PathStrokeCubic PathSeg_StrokeCubic_read(PathSegRef ref) {
return PathStrokeCubic_read(PathStrokeCubicRef(ref.offset + 4));
}
void PathSeg_Nop_write(PathSegRef ref) {
memory[ref.offset >> 2] = PathSeg_Nop;
}
void PathSeg_FillLine_write(PathSegRef ref, PathFillLine s) {
memory[ref.offset >> 2] = PathSeg_FillLine;
PathFillLine_write(PathFillLineRef(ref.offset + 4), s);
}
void PathSeg_StrokeLine_write(PathSegRef ref, PathStrokeLine s) {
memory[ref.offset >> 2] = PathSeg_StrokeLine;
PathStrokeLine_write(PathStrokeLineRef(ref.offset + 4), s);
}
void PathSeg_FillCubic_write(PathSegRef ref, PathFillCubic s) {
memory[ref.offset >> 2] = PathSeg_FillCubic;
PathFillCubic_write(PathFillCubicRef(ref.offset + 4), s);
}
void PathSeg_StrokeCubic_write(PathSegRef ref, PathStrokeCubic s) {
memory[ref.offset >> 2] = PathSeg_StrokeCubic;
PathStrokeCubic_write(PathStrokeCubicRef(ref.offset + 4), s);
}